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Searched refs:fHWTextureUnitBindings (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/src/gpu/gl/
DGrGLGpu.cpp357 fHWTextureUnitBindings.reset(this->numTextureUnits()); in GrGLGpu()
562 fHWTextureUnitBindings[s].invalidateAllTargets(false); in onResetContext()
2645 if (fHWTextureUnitBindings[unitIdx].boundID(target) != textureID) { in bindTexture()
2648 fHWTextureUnitBindings[unitIdx].setBoundID(target, textureID); in bindTexture()
2786 if (fHWTextureUnitBindings[i].hasBeenModified(target)) { in onResetTextureBindings()
2790 fHWTextureUnitBindings[i].invalidateAllTargets(true); in onResetTextureBindings()
2852 fHWTextureUnitBindings[lastUnitIdx].invalidateForScratchUse(target); in bindTextureToScratchUnit()
DGrGLGpu.h751 SkAutoTArray<TextureUnitBindings> fHWTextureUnitBindings; variable