Searched refs:fHWTextureUnitBindings (Results 1 – 2 of 2) sorted by relevance
357 fHWTextureUnitBindings.reset(this->numTextureUnits()); in GrGLGpu()562 fHWTextureUnitBindings[s].invalidateAllTargets(false); in onResetContext()2645 if (fHWTextureUnitBindings[unitIdx].boundID(target) != textureID) { in bindTexture()2648 fHWTextureUnitBindings[unitIdx].setBoundID(target, textureID); in bindTexture()2786 if (fHWTextureUnitBindings[i].hasBeenModified(target)) { in onResetTextureBindings()2790 fHWTextureUnitBindings[i].invalidateAllTargets(true); in onResetTextureBindings()2852 fHWTextureUnitBindings[lastUnitIdx].invalidateForScratchUse(target); in bindTextureToScratchUnit()
751 SkAutoTArray<TextureUnitBindings> fHWTextureUnitBindings; variable