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Searched refs:fHasWrittenToBuffer (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/src/gpu/
DGrGpuBuffer.cpp24 SkASSERT(!fHasWrittenToBuffer || fAccessPattern == kDynamic_GrAccessPattern); in map()
39 fHasWrittenToBuffer = true; in unmap()
46 SkASSERT(!fHasWrittenToBuffer || fAccessPattern == kDynamic_GrAccessPattern); in updateData()
55 fHasWrittenToBuffer = true; in updateData()
DGrGpuBuffer.h105 bool fHasWrittenToBuffer = false; variable