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Searched refs:fInputUniform (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/src/gpu/vk/
DGrVkUniformHandler.cpp296 SkASSERT(fInputUniform.fVariable.getType() == kVoid_GrSLType); in addInputSampler()
305 fInputUniform = { in addInputSampler()
322 if (fInputUniform.fVariable.getType() == kInput_GrSLType) { in appendUniformDecls()
323 if (visibility == fInputUniform.fVisibility) { in appendUniformDecls()
325 fInputUniform.fVariable.appendDecl(fProgramBuilder->shaderCaps(), out); in appendUniformDecls()
DGrVkUniformHandler.h141 return fInputUniform.fVariable.c_str(); in inputSamplerVariable()
159 UniformInfo fInputUniform; variable