Searched refs:fLengths (Results 1 – 2 of 2) sorted by relevance
274 const int fLengths[] = { int(strlen(shaderVersion)), int(strlen(fShader)) }; in iterate() local275 gl.shaderSource(fragmentShader[i], 2, fSources, fLengths); in iterate()
594 const int fLengths[] = { int(strlen(version)), int(strlen(fsCode)) }; in createProgram() local595 fs.setSources(2, fSources, fLengths); in createProgram()