Searched refs:fMaxTessellationSegments (Results 1 – 7 of 7) sorted by relevance
80 fMaxTessellationSegments = 0; in GrShaderCaps()152 writer->appendS32("Max Tessellation Segments", fMaxTessellationSegments); in dumpJSON()188 fMaxTessellationSegments = 0; in applyOptionsOverrides()201 fMaxTessellationSegments = std::min(options.fMaxTessellationSegmentsOverride, in applyOptionsOverrides()202 fMaxTessellationSegments); in applyOptionsOverrides()
262 int maxTessellationSegments() const { return fMaxTessellationSegments; } in maxTessellationSegments()264 bool tessellationSupport() const { return SkToBool(fMaxTessellationSegments);} in tessellationSupport()345 int fMaxTessellationSegments; variable
69 , fMaxTessellationSegments(target->caps().shaderCaps()->maxTessellationSegments() - 2) in PatchWriter()113 float maxTotalEdges = fMaxTessellationSegments + 1; in updateTolerances()136 fMaxCombinedSegments_withJoin = fMaxTessellationSegments - worstCaseNumSegmentsInJoin - 1; in updateTolerances()137 fSoloRoundJoinAlwaysFitsInPatch = (numRadialSegments180 <= fMaxTessellationSegments); in updateTolerances()396 if (numCombinedSegments > fMaxTessellationSegments) { in internalConicPatchesTo()460 if (numCombinedSegments > fMaxTessellationSegments) { in internalCubicConvex180PatchesTo()543 if (numRadialSegments > fMaxTessellationSegments) { in internalJoinTo()549 maxDepth = sk_float_nextlog2(numRadialSegments / fMaxTessellationSegments); in internalJoinTo()626 const int fMaxTessellationSegments; member in skgpu::__anon4c3cbbc60111::PatchWriter
38 fShaderCaps->fMaxTessellationSegments = options.fMaxTessellationSegments; in GrMockCaps()
128 int fMaxTessellationSegments = 0; member
32 mockOptions.fMaxTessellationSegments = 64; in make_mock_context()
957 &shaderCaps->fMaxTessellationSegments); in initGLSL()959 shaderCaps->fMaxTessellationSegments = std::max(0, shaderCaps->fMaxTessellationSegments); in initGLSL()4130 shaderCaps->fMaxTessellationSegments = 0; in applyDriverCorrectnessWorkarounds()4137 shaderCaps->fMaxTessellationSegments = 0; in applyDriverCorrectnessWorkarounds()4145 shaderCaps->fMaxTessellationSegments = 0; in applyDriverCorrectnessWorkarounds()