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Searched refs:fMaxTessellationSegments (Results 1 – 7 of 7) sorted by relevance

/third_party/skia/src/gpu/
DGrShaderCaps.cpp80 fMaxTessellationSegments = 0; in GrShaderCaps()
152 writer->appendS32("Max Tessellation Segments", fMaxTessellationSegments); in dumpJSON()
188 fMaxTessellationSegments = 0; in applyOptionsOverrides()
201 fMaxTessellationSegments = std::min(options.fMaxTessellationSegmentsOverride, in applyOptionsOverrides()
202 fMaxTessellationSegments); in applyOptionsOverrides()
DGrShaderCaps.h262 int maxTessellationSegments() const { return fMaxTessellationSegments; } in maxTessellationSegments()
264 bool tessellationSupport() const { return SkToBool(fMaxTessellationSegments);} in tessellationSupport()
345 int fMaxTessellationSegments; variable
/third_party/skia/src/gpu/tessellate/
DStrokeHardwareTessellator.cpp69 , fMaxTessellationSegments(target->caps().shaderCaps()->maxTessellationSegments() - 2) in PatchWriter()
113 float maxTotalEdges = fMaxTessellationSegments + 1; in updateTolerances()
136 fMaxCombinedSegments_withJoin = fMaxTessellationSegments - worstCaseNumSegmentsInJoin - 1; in updateTolerances()
137 fSoloRoundJoinAlwaysFitsInPatch = (numRadialSegments180 <= fMaxTessellationSegments); in updateTolerances()
396 if (numCombinedSegments > fMaxTessellationSegments) { in internalConicPatchesTo()
460 if (numCombinedSegments > fMaxTessellationSegments) { in internalCubicConvex180PatchesTo()
543 if (numRadialSegments > fMaxTessellationSegments) { in internalJoinTo()
549 maxDepth = sk_float_nextlog2(numRadialSegments / fMaxTessellationSegments); in internalJoinTo()
626 const int fMaxTessellationSegments; member in skgpu::__anon4c3cbbc60111::PatchWriter
/third_party/skia/src/gpu/mock/
DGrMockCaps.h38 fShaderCaps->fMaxTessellationSegments = options.fMaxTessellationSegments; in GrMockCaps()
/third_party/skia/include/gpu/mock/
DGrMockTypes.h128 int fMaxTessellationSegments = 0; member
/third_party/skia/bench/
DTessellateBench.cpp32 mockOptions.fMaxTessellationSegments = 64; in make_mock_context()
/third_party/skia/src/gpu/gl/
DGrGLCaps.cpp957 &shaderCaps->fMaxTessellationSegments); in initGLSL()
959 shaderCaps->fMaxTessellationSegments = std::max(0, shaderCaps->fMaxTessellationSegments); in initGLSL()
4130 shaderCaps->fMaxTessellationSegments = 0; in applyDriverCorrectnessWorkarounds()
4137 shaderCaps->fMaxTessellationSegments = 0; in applyDriverCorrectnessWorkarounds()
4145 shaderCaps->fMaxTessellationSegments = 0; in applyDriverCorrectnessWorkarounds()