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Searched refs:fPatternRepeatCount (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/src/gpu/
DGrSimpleMesh.h33 int fPatternRepeatCount; member
67 fPatternRepeatCount = 0; in setIndexed()
89 fPatternRepeatCount = patternRepeatCount; in setIndexedPatterned()
DGrOpFlushState.cpp235 if (0 == mesh.fPatternRepeatCount) { in drawMesh()
239 this->drawIndexPattern(mesh.fIndexCount, mesh.fPatternRepeatCount, in drawMesh()