Searched refs:fPosXformUniform (Results 1 – 2 of 2) sorted by relevance
762 GrGLint fPosXformUniform = 0; member
3158 GL_CALL_RET(fCopyPrograms[progIdx].fPosXformUniform, in createCopyProgram()3382 GL_CALL(Uniform4f(fCopyPrograms[progIdx].fPosXformUniform, dx1 - dx0, dy1 - dy0, dx0, dy0)); in copySurfaceAsDraw()