Searched refs:fSamplerObjectCache (Results 1 – 2 of 2) sorted by relevance
377 fSamplerObjectCache = std::make_unique<SamplerObjectCache>(this); in GrGLGpu()419 fSamplerObjectCache.reset(); in ~GrGLGpu()450 if (fSamplerObjectCache) { in disconnect()451 fSamplerObjectCache->release(); in disconnect()457 if (fSamplerObjectCache) { in disconnect()458 fSamplerObjectCache->abandon(); in disconnect()564 if (fSamplerObjectCache) { in onResetContext()565 fSamplerObjectCache->invalidateBindings(); in onResetContext()2664 fSamplerObjectCache->bindSampler(unitIdx, samplerState); in bindTexture()2679 if (fSamplerObjectCache) { in bindTexture()[all …]
787 std::unique_ptr<SamplerObjectCache> fSamplerObjectCache; variable