Searched refs:fSharpenTextures (Results 1 – 8 of 8) sorted by relevance
32 bool fSharpenTextures = false; member
217 settings->fSharpenTextures = true; in detect_shader_settings()
260 settings.fSharpenTextures = in finalize()566 settings.fSharpenTextures = dContext->priv().options().fSharpenMipmappedTextures; in PrecompileProgram()
192 settings.fSharpenTextures = in finalize()
552 settings.fSharpenTextures = fGpu->getContext()->priv().options().fSharpenMipmappedTextures;748 settings.fSharpenTextures = gpu->getContext()->priv().options().fSharpenMipmappedTextures;
567 settings.fSharpenTextures = in finalize()
685 if (fProgram.fConfig->fSettings.fSharpenTextures && isTextureFunctionWithBias) { in writeFunctionCall()
1075 if (fProgram.fConfig->fSettings.fSharpenTextures) { in writeSpecialIntrinsic()