Searched refs:fSpawnRemainder (Results 1 – 2 of 2) sorted by relevance
224 , fSpawnRemainder(0.0f) { in SkParticleEffect()270 fSpawnRemainder = 0.0f; in start()415 float desired = fState.fRate * deltaTime + fSpawnRemainder + fState.fBurst; in advanceTime()418 fSpawnRemainder = desired - numToSpawn; in advanceTime()
205 float fSpawnRemainder; variable