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Searched refs:fSweep (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/src/pathops/
DSkPathOpsCurve.cpp94 fSweep[0] = fCurve[1] - fCurve[0]; in setCurveHullSweep()
96 fSweep[1] = fSweep[0]; in setCurveHullSweep()
100 fSweep[1] = fCurve[2] - fCurve[0]; in setCurveHullSweep()
110 if (roughly_zero_when_compared_to(fSweep[0].fX, maxVal) in setCurveHullSweep()
111 && roughly_zero_when_compared_to(fSweep[0].fY, maxVal)) { in setCurveHullSweep()
112 fSweep[0] = fSweep[1]; in setCurveHullSweep()
117 if (fSweep[0].fX == 0 && fSweep[0].fY == 0) { in setCurveHullSweep()
118 fSweep[0] = fSweep[1]; in setCurveHullSweep()
119 fSweep[1] = thirdSweep; in setCurveHullSweep()
120 if (roughly_zero_when_compared_to(fSweep[0].fX, maxVal) in setCurveHullSweep()
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DSkOpAngle.cpp339 sweep = this->fPart.fSweep; in checkParallel()
345 tweep = rh->fPart.fSweep; in checkParallel()
437 const SkDVector* sweep = this->fPart.fSweep; in convexHullOverlaps()
438 const SkDVector* tweep = rh->fPart.fSweep; in convexHullOverlaps()
1066 fSectorStart = this->findSector(verb, fPart.fSweep[0].fX, fPart.fSweep[0].fY); in setSector()
1077 fSectorEnd = this->findSector(verb, fPart.fSweep[1].fX, fPart.fSweep[1].fY); in setSector()
1127 const SkDVector* sweep = fPart.fSweep; in tangentsDiverge()
1128 const SkDVector* tweep = rh->fPart.fSweep; in tangentsDiverge()
DSkPathOpsCurve.h92 SkDVector fSweep[2]; variable
/third_party/skia/samplecode/
DSampleArc.cpp42 SkScalar fSweep; member in ArcsView::MyDrawable
44 MyDrawable(const SkRect& r) : fR(r), fSweep(0) {} in MyDrawable()
47 if (fSweep != sweep) { in setSweep()
48 fSweep = sweep; in setSweep()
60 canvas->drawArc(fR, 0, fSweep, true, paint); in onDraw()
63 canvas->drawArc(fR, 0, fSweep, false, paint); in onDraw()
67 canvas->drawArc(fR, 0, fSweep, true, paint); in onDraw()
71 canvas->drawArc(fR, 0, fSweep, false, paint); in onDraw()
/third_party/skia/gm/
Dcirculararcs.cpp152 SkScalar fSweep; member
203 canvas->drawArc(arc.fOval, arc.fStart, arc.fSweep, false, paint);
204 canvas->drawArc(arc.fOval, arc.fStart, arc.fSweep, true, paint);
219 canvas->drawArc(arc.fOval, arc.fStart, arc.fSweep, false, paint);
223 canvas->drawArc(arc.fOval, arc.fStart, arc.fSweep, true, paint);