Searched refs:fSweep (Results 1 – 5 of 5) sorted by relevance
/third_party/skia/src/pathops/ |
D | SkPathOpsCurve.cpp | 94 fSweep[0] = fCurve[1] - fCurve[0]; in setCurveHullSweep() 96 fSweep[1] = fSweep[0]; in setCurveHullSweep() 100 fSweep[1] = fCurve[2] - fCurve[0]; in setCurveHullSweep() 110 if (roughly_zero_when_compared_to(fSweep[0].fX, maxVal) in setCurveHullSweep() 111 && roughly_zero_when_compared_to(fSweep[0].fY, maxVal)) { in setCurveHullSweep() 112 fSweep[0] = fSweep[1]; in setCurveHullSweep() 117 if (fSweep[0].fX == 0 && fSweep[0].fY == 0) { in setCurveHullSweep() 118 fSweep[0] = fSweep[1]; in setCurveHullSweep() 119 fSweep[1] = thirdSweep; in setCurveHullSweep() 120 if (roughly_zero_when_compared_to(fSweep[0].fX, maxVal) in setCurveHullSweep() [all …]
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D | SkOpAngle.cpp | 339 sweep = this->fPart.fSweep; in checkParallel() 345 tweep = rh->fPart.fSweep; in checkParallel() 437 const SkDVector* sweep = this->fPart.fSweep; in convexHullOverlaps() 438 const SkDVector* tweep = rh->fPart.fSweep; in convexHullOverlaps() 1066 fSectorStart = this->findSector(verb, fPart.fSweep[0].fX, fPart.fSweep[0].fY); in setSector() 1077 fSectorEnd = this->findSector(verb, fPart.fSweep[1].fX, fPart.fSweep[1].fY); in setSector() 1127 const SkDVector* sweep = fPart.fSweep; in tangentsDiverge() 1128 const SkDVector* tweep = rh->fPart.fSweep; in tangentsDiverge()
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D | SkPathOpsCurve.h | 92 SkDVector fSweep[2]; variable
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/third_party/skia/samplecode/ |
D | SampleArc.cpp | 42 SkScalar fSweep; member in ArcsView::MyDrawable 44 MyDrawable(const SkRect& r) : fR(r), fSweep(0) {} in MyDrawable() 47 if (fSweep != sweep) { in setSweep() 48 fSweep = sweep; in setSweep() 60 canvas->drawArc(fR, 0, fSweep, true, paint); in onDraw() 63 canvas->drawArc(fR, 0, fSweep, false, paint); in onDraw() 67 canvas->drawArc(fR, 0, fSweep, true, paint); in onDraw() 71 canvas->drawArc(fR, 0, fSweep, false, paint); in onDraw()
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/third_party/skia/gm/ |
D | circulararcs.cpp | 152 SkScalar fSweep; member 203 canvas->drawArc(arc.fOval, arc.fStart, arc.fSweep, false, paint); 204 canvas->drawArc(arc.fOval, arc.fStart, arc.fSweep, true, paint); 219 canvas->drawArc(arc.fOval, arc.fStart, arc.fSweep, false, paint); 223 canvas->drawArc(arc.fOval, arc.fStart, arc.fSweep, true, paint);
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