Searched refs:fTextureBarrierSupport (Results 1 – 5 of 5) sorted by relevance
52 bool textureBarrierSupport() const { return fTextureBarrierSupport; } in textureBarrierSupport()538 bool fTextureBarrierSupport : 1; variable
26 fTextureBarrierSupport = false; in GrCaps()205 writer->appendBool("Texture Barrier Support", fTextureBarrierSupport); in dumpJSON()
68 fTextureBarrierSupport = true; in GrVkCaps()521 fTextureBarrierSupport = false; in applyDriverCorrectnessWorkarounds()594 fTextureBarrierSupport = false; in applyDriverCorrectnessWorkarounds()
151 fTextureBarrierSupport = version >= GR_GL_VER(4,5) || in init()155 fTextureBarrierSupport = ctxInfo.hasExtension("GL_NV_texture_barrier"); in init()157 fTextureBarrierSupport = false; in init()3603 fTextureBarrierSupport = false; in applyDriverCorrectnessWorkarounds()
374 fTextureBarrierSupport = false; // Need to figure out if we can do this