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Searched refs:fUniformHandles (Results 1 – 8 of 8) sorted by relevance

/third_party/skia/src/gpu/glsl/
DGrGLSLProgramBuilder.cpp80 SkASSERT(!fUniformHandles.fRTAdjustmentUni.isValid()); in emitAndInstallPrimProc()
87 fUniformHandles.fRTAdjustmentUni = this->uniformHandler()->addUniform( in emitAndInstallPrimProc()
309 fUniformHandles.fDstTextureCoordsUni = this->uniformHandler()->addUniform( in emitAndInstallDstTexture()
469 SkASSERT(!fUniformHandles.fRTFlipUni.isValid()); in addRTFlipUniform()
471 fUniformHandles.fRTFlipUni = in addRTFlipUniform()
DGrGLSLProgramBuilder.h104 GrGLSLBuiltinUniformHandles fUniformHandles; variable
/third_party/skia/src/gpu/effects/
DGrSkSLFP.cpp95 fSelf->fUniformHandles.push_back(handle); in emitCode()
237 const UniformHandle handle = fUniformHandles[uniIndex++]; in onSetData()
262 std::vector<UniformHandle> fUniformHandles; member in GrSkSLFP::Impl
/third_party/skia/src/gpu/vk/
DGrVkPipelineStateBuilder.cpp347 fUniformHandles, in finalize()
/third_party/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp536 fUniformHandles, in createProgram()
/third_party/skia/src/gpu/d3d/
DGrD3DPipelineStateBuilder.cpp658 fUniformHandles, in finalize()
/third_party/skia/src/gpu/dawn/
DGrDawnProgramBuilder.cpp324 result->fBuiltinUniformHandles = builder.fUniformHandles; in Build()
/third_party/skia/src/gpu/mtl/
DGrMtlPipelineStateBuilder.mm727 fUniformHandles,