Searched refs:fUniformHandles (Results 1 – 8 of 8) sorted by relevance
80 SkASSERT(!fUniformHandles.fRTAdjustmentUni.isValid()); in emitAndInstallPrimProc()87 fUniformHandles.fRTAdjustmentUni = this->uniformHandler()->addUniform( in emitAndInstallPrimProc()309 fUniformHandles.fDstTextureCoordsUni = this->uniformHandler()->addUniform( in emitAndInstallDstTexture()469 SkASSERT(!fUniformHandles.fRTFlipUni.isValid()); in addRTFlipUniform()471 fUniformHandles.fRTFlipUni = in addRTFlipUniform()
104 GrGLSLBuiltinUniformHandles fUniformHandles; variable
95 fSelf->fUniformHandles.push_back(handle); in emitCode()237 const UniformHandle handle = fUniformHandles[uniIndex++]; in onSetData()262 std::vector<UniformHandle> fUniformHandles; member in GrSkSLFP::Impl
347 fUniformHandles, in finalize()
536 fUniformHandles, in createProgram()
658 fUniformHandles, in finalize()
324 result->fBuiltinUniformHandles = builder.fUniformHandles; in Build()
727 fUniformHandles,