Searched refs:fVersionDeclString (Results 1 – 6 of 6) sorted by relevance
215 const char* fVersionDeclString = ""; variable217 return fVersionDeclString; in versionDeclString()296 result->fVersionDeclString = "#version 400"; in Default()309 result->fVersionDeclString = "#version 400"; in AddAndTrueToLoopCondition()316 result->fVersionDeclString = "#version 400"; in CannotUseFractForNegativeValues()323 result->fVersionDeclString = "#version 400"; in CannotUseFragCoord()330 result->fVersionDeclString = "#version 400"; in CannotUseMinAndAbsTogether()337 result->fVersionDeclString = "#version 400"; in EmulateAbsIntFunction()351 result->fVersionDeclString = "#version 310es"; in IncompleteShortIntPrecision()359 result->fVersionDeclString = "#version 400"; in MustForceNegatedAtanParamToFloat()[all …]
62 const char* versionDeclString() const { return fVersionDeclString; } in versionDeclString()331 const char* fVersionDeclString; variable
69 fVersionDeclString = nullptr; in GrShaderCaps()
227 shaderCaps->fVersionDeclString = "#version 330\n"; in initShaderCaps()
705 shaderCaps->fVersionDeclString = "#version 330\n"; in initShaderCaps()
962 shaderCaps->fVersionDeclString = get_glsl_version_decl_string(standard, in initGLSL()