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Searched refs:face0 (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/d3d10umd/
DOutputMerger.cpp909 struct pipe_stencil_state *face0 = &state.stencil[0]; in CreateDepthStencilState() local
912 face0->enabled = 1; in CreateDepthStencilState()
913 face0->func = translateComparison(pDepthStencilDesc->FrontFace.StencilFunc); in CreateDepthStencilState()
914 face0->fail_op = translateStencilOp(pDepthStencilDesc->FrontFace.StencilFailOp); in CreateDepthStencilState()
915 face0->zpass_op = translateStencilOp(pDepthStencilDesc->FrontFace.StencilPassOp); in CreateDepthStencilState()
916 face0->zfail_op = translateStencilOp(pDepthStencilDesc->FrontFace.StencilDepthFailOp); in CreateDepthStencilState()
917 face0->valuemask = pDepthStencilDesc->StencilReadMask; in CreateDepthStencilState()
918 face0->writemask = pDepthStencilDesc->StencilWriteMask; in CreateDepthStencilState()
929 ASSERT(face0->func == PIPE_FUNC_ALWAYS); in CreateDepthStencilState()
930 ASSERT(face0->fail_op == PIPE_STENCIL_OP_KEEP); in CreateDepthStencilState()
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