Searched refs:face1 (Results 1 – 5 of 5) sorted by relevance
14 Name 11 "face1"21 Decorate 11(face1) RelaxedPrecision50 11(face1): 10(ptr) Variable Private70 Store 11(face1) 1286 38: 6(float) Load 11(face1)
910 struct pipe_stencil_state *face1 = &state.stencil[1]; in CreateDepthStencilState() local920 face1->enabled = 1; in CreateDepthStencilState()921 face1->func = translateComparison(pDepthStencilDesc->BackFace.StencilFunc); in CreateDepthStencilState()922 face1->fail_op = translateStencilOp(pDepthStencilDesc->BackFace.StencilFailOp); in CreateDepthStencilState()923 face1->zpass_op = translateStencilOp(pDepthStencilDesc->BackFace.StencilPassOp); in CreateDepthStencilState()924 face1->zfail_op = translateStencilOp(pDepthStencilDesc->BackFace.StencilDepthFailOp); in CreateDepthStencilState()925 face1->valuemask = pDepthStencilDesc->StencilReadMask; in CreateDepthStencilState()926 face1->writemask = pDepthStencilDesc->StencilWriteMask; in CreateDepthStencilState()936 ASSERT(face1->func == PIPE_FUNC_ALWAYS); in CreateDepthStencilState()937 ASSERT(face1->fail_op == PIPE_STENCIL_OP_KEEP); in CreateDepthStencilState()[all …]
7 lowp float face1 = 11.0;18 Color = face1 * vec4(z) + foo();
471 IDWriteFontFace1* face1 = fDWriteFontFace1.get(); in getGlyphToUnicodeMap() local473 HRESULT hr = face1->GetUnicodeRanges(0, nullptr, &numRanges); in getGlyphToUnicodeMap()478 HRVM(face1->GetUnicodeRanges(numRanges, ranges.get(), &numRanges), "Failed to get ranges."); in getGlyphToUnicodeMap()480 glyph_to_unicode_map(face1, ranges[i], &remainingGlyphCount, numGlyphs, glyphToUnicode); in getGlyphToUnicodeMap()
24696 <qualified-type-def type-id='2c3a7fda' const='yes' id='025face1'/>24697 <pointer-type-def type-id='025face1' size-in-bits='32' id='879d0391'/>