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/third_party/curl/tests/data/
Dtest109756 http://test.a.galaxy.far.far.away.%TESTNUMBER:%HTTPPORT/%TESTNUMBER --proxy http://%HOSTIP:%HTTPPOR…
63 CONNECT test.a.galaxy.far.far.away.%TESTNUMBER:%HTTPPORT HTTP/1.1
64 Host: test.a.galaxy.far.far.away.%TESTNUMBER:%HTTPPORT
70 Host: test.a.galaxy.far.far.away.%TESTNUMBER:%HTTPPORT
Dtest17031 http://a.galaxy.far.far.away/%TESTNUMBER --proxy http://%HOSTIP:%HTTPPORT --proxy-user foo:bar --pr…
38 POST http://a.galaxy.far.far.away/%TESTNUMBER HTTP/1.1
39 Host: a.galaxy.far.far.away
Dtest18331 http://deathstar.another.galaxy/%TESTNUMBER http://a.galaxy.far.far.away/%TESTNUMBER --proxy http:/…
47 GET http://a.galaxy.far.far.away/%TESTNUMBER HTTP/1.1
48 Host: a.galaxy.far.far.away
/third_party/skia/third_party/externals/opengl-registry/extensions/NV/
DNV_depth_clamp.txt37 with six faces, two of which are the near and far clip planes.
38 Clipping to the near and far planes of the clip volume ensures that
44 clipping the primitive to the near or far clip volume planes (side
45 clip volume planes clip normally). Without the near and far clip
47 can proceed normally if we ignore the near and far clip planes.
51 defy the window space depth range (effectively what near and far
58 for rendering geometry "beyond" the far plane if an alternative
69 drawn at the near or far clip plane to have the same effect as not
70 clipping to the near and far clip planes and clamping interpolated
75 fairly involved. Eliminating far and near plane clipping and
[all …]
DEGL_NV_depth_nonlinear.txt47 and the far plane. This can result in inaccurate depth testing,
49 and objects are rendered near the far plane.
54 modest far plane-to-near plane ratios (e.g., greater than 100:1).
65 and far planes can not be as tightly controlled.
/third_party/openGLES/extensions/NV/
DNV_depth_clamp.txt37 with six faces, two of which are the near and far clip planes.
38 Clipping to the near and far planes of the clip volume ensures that
44 clipping the primitive to the near or far clip volume planes (side
45 clip volume planes clip normally). Without the near and far clip
47 can proceed normally if we ignore the near and far clip planes.
51 defy the window space depth range (effectively what near and far
58 for rendering geometry "beyond" the far plane if an alternative
69 drawn at the near or far clip plane to have the same effect as not
70 clipping to the near and far clip planes and clamping interpolated
75 fairly involved. Eliminating far and near plane clipping and
[all …]
DEGL_NV_depth_nonlinear.txt47 and the far plane. This can result in inaccurate depth testing,
49 and objects are rendered near the far plane.
54 modest far plane-to-near plane ratios (e.g., greater than 100:1).
65 and far planes can not be as tightly controlled.
/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/gtc/
Dmatrix_transform.hpp183 T far);
202 T far);
221 T far);
236 T far);
251 T far);
266 T far);
283 T far);
300 T far);
317 T far);
/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/
DARB_depth_clamp.txt41 with six faces, two of which are the near and far clip planes.
42 Clipping to the near and far planes of the clip volume ensures that
48 clipping the primitive to the near or far clip volume planes (side
49 clip volume planes clip normally). Without the near and far clip
51 can proceed normally if we ignore the near and far clip planes.
55 defy the window space depth range (effectively what near and far
62 for rendering geometry "beyond" the far plane if an alternative
73 drawn at the near or far clip plane to have the same effect as not
74 clipping to the near and far clip planes and clamping interpolated
79 fairly involved. Eliminating far and near plane clipping and
[all …]
/third_party/openGLES/extensions/ARB/
DARB_depth_clamp.txt51 with six faces, two of which are the near and far clip planes.
52 Clipping to the near and far planes of the clip volume ensures that
58 clipping the primitive to the near or far clip volume planes (side
59 clip volume planes clip normally). Without the near and far clip
61 can proceed normally if we ignore the near and far clip planes.
65 defy the window space depth range (effectively what near and far
72 for rendering geometry "beyond" the far plane if an alternative
83 drawn at the near or far clip plane to have the same effect as not
84 clipping to the near and far clip planes and clamping interpolated
89 fairly involved. Eliminating far and near plane clipping and
[all …]
/third_party/icu/icu4c/source/data/curr/
Dsg.txt24 "farânga tî Burundïi",
36 "farânga tî Kongöo",
40 "farânga tî Sûîsi",
52 "farânga tî Dibutïi",
104 "farânga tî Kömôro",
156 "farânga tî Ruandäa",
212 "farânga CFA (BEAC)",
216 "farânga CFA (BCEAO)",
/third_party/skia/third_party/externals/icu/source/data/curr/
Dsg.txt24 "farânga tî Burundïi",
36 "farânga tî Kongöo",
40 "farânga tî Sûîsi",
52 "farânga tî Dibutïi",
104 "farânga tî Kömôro",
156 "farânga tî Ruandäa",
212 "farânga CFA (BEAC)",
216 "farânga CFA (BCEAO)",
/third_party/openGLES/extensions/EXT/
DEXT_depth_clamp.txt40 with six faces, two of which are the near and far clip planes.
41 Clipping to the near and far planes of the clip volume ensures that
47 clipping the primitive to the near or far clip volume planes (side
48 clip volume planes clip normally). Without the near and far clip
50 can proceed normally if we ignore the near and far clip planes.
54 defy the window space depth range (effectively what near and far
61 for rendering geometry "beyond" the far plane if an alternative
90 clipping (effectively, there is no near or far plane clipping)."
100 [min(n,f),max(n,f)], where n and f are the current near and far
/third_party/skia/third_party/externals/opengl-registry/extensions/AMD/
DAMD_depth_clamp_separate.txt38 the clamping of the depth value for both the near and far plane.
68 or disable depth clamping at the near and far planes, respectively. If near
70 view volume clipping. Effectively, there is no near plane. Likewise, if far
76 at both the near and far planes."
92 far plane is enabled, and [min(n,f), max(n,f)] if clamping is enabled at
93 both the near and far planes, where n and f are the current near and far
127 …| | | | | at the far plane | …
131 the near and the far plane. Querying DEPTH_CLAMP will return TRUE if DEPTH_CLAMP_NEAR_AMD _or_
/third_party/openGLES/extensions/AMD/
DAMD_depth_clamp_separate.txt38 the clamping of the depth value for both the near and far plane.
68 or disable depth clamping at the near and far planes, respectively. If near
70 view volume clipping. Effectively, there is no near plane. Likewise, if far
76 at both the near and far planes."
92 far plane is enabled, and [min(n,f), max(n,f)] if clamping is enabled at
93 both the near and far planes, where n and f are the current near and far
127 …| | | | | at the far plane | …
131 the near and the far plane. Querying DEPTH_CLAMP will return TRUE if DEPTH_CLAMP_NEAR_AMD _or_
/third_party/spirv-tools/test/diff/diff_files/
Ddifferent_decorations_fragment_autogen.cpp45 OpMemberName %26 1 "far"
241 OpMemberName %26 1 "far"
449 OpMemberName %26 1 "far" in TEST()
1203 OpMemberName %26 1 "far" in TEST()
1425 OpMemberName %26 1 "far" in TEST()
Ddifferent_decorations_vertex_autogen.cpp41 OpMemberName %16 1 "far"
194 OpMemberName %16 1 "far"
363 OpMemberName %16 1 "far" in TEST()
960 OpMemberName %16 1 "far" in TEST()
1150 OpMemberName %16 1 "far" in TEST()
/third_party/typescript/tests/baselines/reference/
DdeclarationEmitDestructuring1.js3 function far([a, [b], [[c]]]: [number, boolean[], string[][]]): void { }
12 function far(_a) {
25 declare function far([a, [b], [[c]]]: [number, boolean[], string[][]]): void;
DdeclarationEmitDestructuring1.symbols8 function far([a, [b], [[c]]]: [number, boolean[], string[][]]): void { }
9 >far : Symbol(far, Decl(declarationEmitDestructuring1.ts, 0, 59))
/third_party/EGL/extensions/NV/
DEGL_NV_depth_nonlinear.txt47 and the far plane. This can result in inaccurate depth testing,
49 and objects are rendered near the far plane.
54 modest far plane-to-near plane ratios (e.g., greater than 100:1).
65 and far planes can not be as tightly controlled.
/third_party/skia/third_party/externals/egl-registry/extensions/NV/
DEGL_NV_depth_nonlinear.txt47 and the far plane. This can result in inaccurate depth testing,
49 and objects are rendered near the far plane.
54 modest far plane-to-near plane ratios (e.g., greater than 100:1).
65 and far planes can not be as tightly controlled.
/third_party/skia/platform_tools/android/apps/AndroidKit/src/main/java/org/skia/androidkit/
DMatrix.java53 public static Matrix makePerspective(float near, float far, float angle) { in makePerspective() argument
54 return new Matrix(nCreatePerspective(near, far, angle)); in makePerspective()
201 private static native long nCreatePerspective(float near, float far, float angle); in nCreatePerspective() argument
/third_party/node/deps/v8/third_party/zlib/
Dzconf.h329 # define FAR far
338 # define FAR far
401 #ifndef far
402 # define far macro
/third_party/skia/third_party/externals/zlib/
Dzconf.h329 # define FAR far
338 # define FAR far
401 #ifndef far
402 # define far macro
/third_party/node/deps/zlib/
Dzconf.h336 # define FAR far
345 # define FAR far
411 #ifndef far
412 # define far macro

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