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Searched refs:fbFetchSupport (Results 1 – 6 of 6) sorted by relevance

/third_party/skia/resources/sksl/shared/
DCaps.sksl6 if (sk_Caps.fbFetchSupport) y = 1;
/third_party/skia/src/gpu/glsl/
DGrGLSLFragmentShaderBuilder.cpp22 if (shaderCaps->fbFetchSupport()) { in dstColor()
/third_party/skia/src/sksl/ir/
DSkSLSetting.cpp84 CAP(Bool, fbFetchSupport), in caps_lookup_table()
/third_party/skia/src/gpu/
DGrShaderCaps.h58 bool fbFetchSupport() const { return fFBFetchSupport; } in fbFetchSupport() function
/third_party/skia/src/sksl/
DSkSLUtil.h93 bool fbFetchSupport() const { in fbFetchSupport() function
/third_party/skia/src/sksl/codegen/
DSkSLGLSLCodeGenerator.cpp802 if (this->caps().fbFetchSupport()) { in writeVariableReference()