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Searched refs:findOrCreateCompatiblePipelineState (Results 1 – 11 of 11) sorted by relevance

/third_party/skia/src/gpu/vk/
DGrVkResourceProvider.h139 GrVkPipelineState* findOrCreateCompatiblePipelineState(
145 GrVkPipelineState* findOrCreateCompatiblePipelineState(
DGrVkResourceProvider.cpp256 GrVkPipelineState* GrVkResourceProvider::findOrCreateCompatiblePipelineState( in findOrCreateCompatiblePipelineState() function in GrVkResourceProvider
266 GrVkPipelineState* GrVkResourceProvider::findOrCreateCompatiblePipelineState( in findOrCreateCompatiblePipelineState() function in GrVkResourceProvider
DGrVkOpsRenderPass.cpp636 fCurrentPipelineState = fGpu->resourceProvider().findOrCreateCompatiblePipelineState( in onBindPipeline()
DGrVkGpu.cpp1942 auto pipelineState = this->resourceProvider().findOrCreateCompatiblePipelineState( in compile()
/third_party/skia/src/gpu/mtl/
DGrMtlResourceProvider.h31 GrMtlPipelineState* findOrCreateCompatiblePipelineState(
DGrMtlResourceProvider.mm33 GrMtlPipelineState* GrMtlResourceProvider::findOrCreateCompatiblePipelineState( function
DGrMtlOpsRenderPass.mm76 fActivePipelineState = fGpu->resourceProvider().findOrCreateCompatiblePipelineState(
DGrMtlGpu.mm1123 auto pipelineState = this->resourceProvider().findOrCreateCompatiblePipelineState(
/third_party/skia/src/gpu/d3d/
DGrD3DResourceProvider.h75 GrD3DPipelineState* findOrCreateCompatiblePipelineState(GrD3DRenderTarget*,
DGrD3DResourceProvider.cpp197 GrD3DPipelineState* GrD3DResourceProvider::findOrCreateCompatiblePipelineState( in findOrCreateCompatiblePipelineState() function in GrD3DResourceProvider
DGrD3DOpsRenderPass.cpp181 fGpu->resourceProvider().findOrCreateCompatiblePipelineState(d3dRT, info); in onBindPipeline()