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Searched refs:firstStructInChain (Results 1 – 1 of 1) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/framework/vulkan/
DvkPipelineConstructionUtil.cpp690 void* firstStructInChain = reinterpret_cast<void*>(&libraryCreateInfo); in setupVertexInputState() local
691 addToChain(&firstStructInChain, partCreationFeedback.ptr); in setupVertexInputState()
705 pipelinePartCreateInfo.pNext = firstStructInChain; in setupVertexInputState()
972 void* firstStructInChain = reinterpret_cast<void*>(&libraryCreateInfo); in setupPreRasterizationShaderState3() local
973 addToChain(&firstStructInChain, m_internalData->pFragmentShadingRateState); in setupPreRasterizationShaderState3()
974 addToChain(&firstStructInChain, m_internalData->pRenderingState.ptr); in setupPreRasterizationShaderState3()
975 addToChain(&firstStructInChain, partCreationFeedback.ptr); in setupPreRasterizationShaderState3()
989 pipelinePartCreateInfo.pNext = firstStructInChain; in setupPreRasterizationShaderState3()
1117 void* firstStructInChain = reinterpret_cast<void*>(&libraryCreateInfo); in setupPreRasterizationMeshShaderState() local
1118 addToChain(&firstStructInChain, m_internalData->pFragmentShadingRateState); in setupPreRasterizationMeshShaderState()
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