Searched refs:firstStructInChain (Results 1 – 1 of 1) sorted by relevance
690 void* firstStructInChain = reinterpret_cast<void*>(&libraryCreateInfo); in setupVertexInputState() local691 addToChain(&firstStructInChain, partCreationFeedback.ptr); in setupVertexInputState()705 pipelinePartCreateInfo.pNext = firstStructInChain; in setupVertexInputState()972 void* firstStructInChain = reinterpret_cast<void*>(&libraryCreateInfo); in setupPreRasterizationShaderState3() local973 addToChain(&firstStructInChain, m_internalData->pFragmentShadingRateState); in setupPreRasterizationShaderState3()974 addToChain(&firstStructInChain, m_internalData->pRenderingState.ptr); in setupPreRasterizationShaderState3()975 addToChain(&firstStructInChain, partCreationFeedback.ptr); in setupPreRasterizationShaderState3()989 pipelinePartCreateInfo.pNext = firstStructInChain; in setupPreRasterizationShaderState3()1117 void* firstStructInChain = reinterpret_cast<void*>(&libraryCreateInfo); in setupPreRasterizationMeshShaderState() local1118 addToChain(&firstStructInChain, m_internalData->pFragmentShadingRateState); in setupPreRasterizationMeshShaderState()[all …]