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Searched refs:flattenUniformArrays (Results 1 – 3 of 3) sorted by relevance

/third_party/glslang/gtests/
DTestFixture.h217 bool flattenUniformArrays = false,
233 shader.setFlattenUniformArrays(flattenUniformArrays);
320 bool flattenUniformArrays) in compileLinkIoMap() argument
333 shader.setFlattenUniformArrays(flattenUniformArrays); in compileLinkIoMap()
567 bool flattenUniformArrays) in loadFileCompileIoMapAndCheck() argument
582 flattenUniformArrays); in loadFileCompileIoMapAndCheck()
/third_party/glslang/glslang/MachineIndependent/
Dlocalintermediate.h339 flattenUniformArrays(false),
701 flattenUniformArrays = flatten; in setFlattenUniformArrays()
702 if (flattenUniformArrays) in setFlattenUniformArrays()
705 bool getFlattenUniformArrays() const { return flattenUniformArrays; } in getFlattenUniformArrays()
1216 bool flattenUniformArrays; variable
DlinkValidate.cpp318 MERGE_TRUE(flattenUniformArrays); in mergeModes()