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Searched refs:float16_shaded_mask (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/amd/vulkan/
Dradv_shader.h322 uint32_t float16_shaded_mask; member
Dradv_shader_info.c272 info->ps.float16_shaded_mask |= ((1ull << attrib_count) - 1) << location; in mark_16bit_ps_input()
Dradv_pipeline.c6278 bool float16 = !!(ps->info.ps.float16_shaded_mask & (1u << *ps_offset)); in input_mask_to_ps_inputs()