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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/shaders/
DMultiplyAlpha.hlsl7 Texture2D<float4> TextureF : register(t0);
9 Texture3D<float4> TextureF_3D : register(t0);
10 Texture2DArray<float4> TextureF_2DArray : register(t0);
19 float4 PS_FtoF_PM_LUMA_2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : S…
21 float4 color = TextureF.Sample(Sampler, inTexCoord).rgba;
26 float4 PS_FtoF_UM_LUMA_2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : S…
28 float4 color = TextureF.Sample(Sampler, inTexCoord).rgba;
38 float4 PS_FtoF_PM_LUMAALPHA_2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0…
40 float4 color = TextureF.Sample(Sampler, inTexCoord).rgba;
45 float4 PS_FtoF_UM_LUMAALPHA_2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0…
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DPassthrough2D11.hlsl1 Texture2D<float4> TextureF : register(t0);
2 Texture2DMS<float4> TextureF_MS: register(t0);
9 out float4 outPosition : SV_POSITION, out float2 outTexCoord : TEXCOORD0)
11 outPosition = float4(inPosition, 0.0f, 1.0f);
15 float PS_PassthroughDepth2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) :…
20 float4 PS_PassthroughRGBA2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) :…
25 float4 PS_PassthroughA2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV…
27 return float4(0.0f, 0.0f, 0.0f, TextureF.Sample(Sampler, inTexCoord).a);
30 float4 PS_PassthroughRGBA2DMS(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0,…
35 uint4 PS_PassthroughRGBA2DUI(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) …
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/third_party/skia/third_party/externals/tint/test/expressions/swizzle/read/vec3/
Df32.wgsl.expected.hlsl53 float4 xxxx = P.v.xxxx;
54 float4 xxxy = P.v.xxxy;
55 float4 xxxz = P.v.xxxz;
56 float4 xxyx = P.v.xxyx;
57 float4 xxyy = P.v.xxyy;
58 float4 xxyz = P.v.xxyz;
59 float4 xxzx = P.v.xxzx;
60 float4 xxzy = P.v.xxzy;
61 float4 xxzz = P.v.xxzz;
62 float4 xyxx = P.v.xyxx;
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Df32.wgsl.expected.msl49 float4 xxxx = float3((*(tint_symbol)).v).xxxx;
50 float4 xxxy = float3((*(tint_symbol)).v).xxxy;
51 float4 xxxz = float3((*(tint_symbol)).v).xxxz;
52 float4 xxyx = float3((*(tint_symbol)).v).xxyx;
53 float4 xxyy = float3((*(tint_symbol)).v).xxyy;
54 float4 xxyz = float3((*(tint_symbol)).v).xxyz;
55 float4 xxzx = float3((*(tint_symbol)).v).xxzx;
56 float4 xxzy = float3((*(tint_symbol)).v).xxzy;
57 float4 xxzz = float3((*(tint_symbol)).v).xxzz;
58 float4 xyxx = float3((*(tint_symbol)).v).xyxx;
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/third_party/skia/third_party/externals/tint/test/expressions/swizzle/read/packed_vec3/
Df32.wgsl.expected.hlsl51 float4 xxxx = asfloat(U[0].xyz).xxxx;
52 float4 xxxy = asfloat(U[0].xyz).xxxy;
53 float4 xxxz = asfloat(U[0].xyz).xxxz;
54 float4 xxyx = asfloat(U[0].xyz).xxyx;
55 float4 xxyy = asfloat(U[0].xyz).xxyy;
56 float4 xxyz = asfloat(U[0].xyz).xxyz;
57 float4 xxzx = asfloat(U[0].xyz).xxzx;
58 float4 xxzy = asfloat(U[0].xyz).xxzy;
59 float4 xxzz = asfloat(U[0].xyz).xxzz;
60 float4 xyxx = asfloat(U[0].xyz).xyxx;
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Df32.wgsl.expected.msl61 float4 xxxx = float3((*(tint_symbol)).v).xxxx;
62 float4 xxxy = float3((*(tint_symbol)).v).xxxy;
63 float4 xxxz = float3((*(tint_symbol)).v).xxxz;
64 float4 xxyx = float3((*(tint_symbol)).v).xxyx;
65 float4 xxyy = float3((*(tint_symbol)).v).xxyy;
66 float4 xxyz = float3((*(tint_symbol)).v).xxyz;
67 float4 xxzx = float3((*(tint_symbol)).v).xxzx;
68 float4 xxzy = float3((*(tint_symbol)).v).xxzy;
69 float4 xxzz = float3((*(tint_symbol)).v).xxzz;
70 float4 xyxx = float3((*(tint_symbol)).v).xyxx;
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-ue4/asm/tese/
Dds-texcoord-array.asm.tese73 float4 View_InvDeviceZToWorldZTransform;
74 float4 View_ScreenPositionScaleBias;
102 float4 View_TemporalAAJitter;
103 float4 View_GlobalClippingPlane;
106 float4 View_ViewRectMin;
107 float4 View_ViewSizeAndInvSize;
108 float4 View_BufferSizeAndInvSize;
109 float4 View_BufferBilinearUVMinMax;
114 float4 View_DiffuseOverrideParameter;
115 float4 View_SpecularOverrideParameter;
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Dds-double-gl-in-deref.asm.tese73 float4 View_InvDeviceZToWorldZTransform;
74 float4 View_ScreenPositionScaleBias;
102 float4 View_TemporalAAJitter;
103 float4 View_GlobalClippingPlane;
106 float4 View_ViewRectMin;
107 float4 View_ViewSizeAndInvSize;
108 float4 View_BufferSizeAndInvSize;
109 float4 View_BufferBilinearUVMinMax;
114 float4 View_DiffuseOverrideParameter;
115 float4 View_SpecularOverrideParameter;
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Dds-patch-input-fixes.asm.tese73 float4 View_InvDeviceZToWorldZTransform;
74 float4 View_ScreenPositionScaleBias;
102 float4 View_TemporalAAJitter;
103 float4 View_GlobalClippingPlane;
106 float4 View_ViewRectMin;
107 float4 View_ViewSizeAndInvSize;
108 float4 View_BufferSizeAndInvSize;
109 float4 View_BufferBilinearUVMinMax;
114 float4 View_DiffuseOverrideParameter;
115 float4 View_SpecularOverrideParameter;
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Dds-patch-inputs.asm.tese118 float4 ShadowDepthPass_LPV_mLightColour;
119 float4 ShadowDepthPass_LPV_GeometryVolumeCaptureLightDirection;
120 float4 ShadowDepthPass_LPV_mEyePos;
139 float4 ShadowDepthPass_ShadowParams;
148 constant float4 _90 = {};
152 float4 out_var_TEXCOORD10_centroid [[user(locn0)]];
153 float4 out_var_TEXCOORD11_centroid [[user(locn1)]];
156 float4 gl_Position [[position]];
161 float4 in_var_PN_POSITION_0 [[attribute(10)]];
162 float4 in_var_PN_POSITION_1 [[attribute(11)]];
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-ue4/asm/tese/
Dds-texcoord-array.asm.tese73 float4 View_InvDeviceZToWorldZTransform;
74 float4 View_ScreenPositionScaleBias;
102 float4 View_TemporalAAJitter;
103 float4 View_GlobalClippingPlane;
106 float4 View_ViewRectMin;
107 float4 View_ViewSizeAndInvSize;
108 float4 View_BufferSizeAndInvSize;
109 float4 View_BufferBilinearUVMinMax;
114 float4 View_DiffuseOverrideParameter;
115 float4 View_SpecularOverrideParameter;
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Dds-double-gl-in-deref.asm.tese73 float4 View_InvDeviceZToWorldZTransform;
74 float4 View_ScreenPositionScaleBias;
102 float4 View_TemporalAAJitter;
103 float4 View_GlobalClippingPlane;
106 float4 View_ViewRectMin;
107 float4 View_ViewSizeAndInvSize;
108 float4 View_BufferSizeAndInvSize;
109 float4 View_BufferBilinearUVMinMax;
114 float4 View_DiffuseOverrideParameter;
115 float4 View_SpecularOverrideParameter;
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Dds-patch-input-fixes.asm.tese73 float4 View_InvDeviceZToWorldZTransform;
74 float4 View_ScreenPositionScaleBias;
102 float4 View_TemporalAAJitter;
103 float4 View_GlobalClippingPlane;
106 float4 View_ViewRectMin;
107 float4 View_ViewSizeAndInvSize;
108 float4 View_BufferSizeAndInvSize;
109 float4 View_BufferBilinearUVMinMax;
114 float4 View_DiffuseOverrideParameter;
115 float4 View_SpecularOverrideParameter;
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Dds-patch-inputs.asm.tese118 float4 ShadowDepthPass_LPV_mLightColour;
119 float4 ShadowDepthPass_LPV_GeometryVolumeCaptureLightDirection;
120 float4 ShadowDepthPass_LPV_mEyePos;
139 float4 ShadowDepthPass_ShadowParams;
148 constant float4 _90 = {};
152 float4 out_var_TEXCOORD10_centroid [[user(locn0)]];
153 float4 out_var_TEXCOORD11_centroid [[user(locn1)]];
156 float4 gl_Position [[position]];
161 float4 in_var_PN_POSITION_0 [[attribute(10)]];
162 float4 in_var_PN_POSITION_1 [[attribute(11)]];
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-ue4/asm/tesc/
Dhs-incorrect-base-type.asm.tesc49 float4 TangentToWorld0;
50 float4 TangentToWorld2;
51 float4 Color;
52 spvUnsafeArray<float4, 1> TexCoords;
53 float4 LightMapCoordinate;
75 float4 Position;
81 spvUnsafeArray<float4, 3> WorldPosition;
112 float4 View_InvDeviceZToWorldZTransform;
113 float4 View_ScreenPositionScaleBias;
141 float4 View_TemporalAAJitter;
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Dhs-input-array-access.asm.tesc49 float4 TangentToWorld0;
50 float4 TangentToWorld2;
61 float4 Position;
68 float4 Normal;
76 float4 Normal0;
77 float4 Normal1;
85 spvUnsafeArray<float4, 3> WorldPosition;
119 float4 View_InvDeviceZToWorldZTransform;
120 float4 View_ScreenPositionScaleBias;
148 float4 View_TemporalAAJitter;
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Dhs-texcoord-array.asm.tesc49 float4 TangentToWorld0;
50 float4 TangentToWorld2;
51 float4 Color;
63 float4 Position;
69 spvUnsafeArray<float4, 3> WorldPosition;
101 float4 View_InvDeviceZToWorldZTransform;
102 float4 View_ScreenPositionScaleBias;
130 float4 View_TemporalAAJitter;
131 float4 View_GlobalClippingPlane;
134 float4 View_ViewRectMin;
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-ue4/asm/tesc/
Dhs-incorrect-base-type.asm.tesc49 float4 TangentToWorld0;
50 float4 TangentToWorld2;
51 float4 Color;
52 spvUnsafeArray<float4, 1> TexCoords;
53 float4 LightMapCoordinate;
75 float4 Position;
81 spvUnsafeArray<float4, 3> WorldPosition;
112 float4 View_InvDeviceZToWorldZTransform;
113 float4 View_ScreenPositionScaleBias;
141 float4 View_TemporalAAJitter;
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Dhs-input-array-access.asm.tesc49 float4 TangentToWorld0;
50 float4 TangentToWorld2;
61 float4 Position;
68 float4 Normal;
76 float4 Normal0;
77 float4 Normal1;
85 spvUnsafeArray<float4, 3> WorldPosition;
119 float4 View_InvDeviceZToWorldZTransform;
120 float4 View_ScreenPositionScaleBias;
148 float4 View_TemporalAAJitter;
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Dhs-texcoord-array.asm.tesc49 float4 TangentToWorld0;
50 float4 TangentToWorld2;
51 float4 Color;
63 float4 Position;
69 spvUnsafeArray<float4, 3> WorldPosition;
101 float4 View_InvDeviceZToWorldZTransform;
102 float4 View_ScreenPositionScaleBias;
130 float4 View_TemporalAAJitter;
131 float4 View_GlobalClippingPlane;
134 float4 View_ViewRectMin;
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-ue4/asm/vert/
Darray-missing-copies.asm.vert72 float4 View_InvDeviceZToWorldZTransform;
73 float4 View_ScreenPositionScaleBias;
101 float4 View_TemporalAAJitter;
102 float4 View_GlobalClippingPlane;
105 float4 View_ViewRectMin;
106 float4 View_ViewSizeAndInvSize;
107 float4 View_BufferSizeAndInvSize;
108 float4 View_BufferBilinearUVMinMax;
113 float4 View_DiffuseOverrideParameter;
114 float4 View_SpecularOverrideParameter;
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-ue4/asm/vert/
Darray-missing-copies.asm.vert72 float4 View_InvDeviceZToWorldZTransform;
73 float4 View_ScreenPositionScaleBias;
101 float4 View_TemporalAAJitter;
102 float4 View_GlobalClippingPlane;
105 float4 View_ViewRectMin;
106 float4 View_ViewSizeAndInvSize;
107 float4 View_BufferSizeAndInvSize;
108 float4 View_BufferBilinearUVMinMax;
113 float4 View_DiffuseOverrideParameter;
114 float4 View_SpecularOverrideParameter;
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/frag/
Dtex-sampling.sm30.frag11 static float4 FragColor;
12 static float4 texCoord4d;
19 float4 texCoord4d : TEXCOORD3;
24 float4 FragColor : COLOR0;
31 float4 _112 = float4(texCoord3d, 2.0f);
32float4 _139 = ((((((((((((((((tex1D(tex1d, texCoord1d) + tex1Dlod(tex1d, float4(texCoord1d, 0.0, 0…
34 float4 _171 = float4(texCoord1d, 0.0f, 0.0f, 2.0f);
37 float4 _219 = float4(texCoord2d, 0.0f, 2.0f);
39 float4 _264 = _139;
40float4(_147.x, 0.0, 0.0f, 1.0)).x) + tex1Dlod(tex1dShadow, float4(_147.x, 0.0, 0.0f, 2.0f)).x) + t…
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/frag/
Dtex-sampling.sm30.frag11 static float4 FragColor;
12 static float4 texCoord4d;
19 float4 texCoord4d : TEXCOORD3;
24 float4 FragColor : COLOR0;
29 float4 texcolor = tex1D(tex1d, texCoord1d);
30 texcolor += tex1Dlod(tex1d, float4(texCoord1d, 0.0, 0.0, 2.0f));
33 texcolor += tex1Dproj(tex1d, float4(_34.x, 0.0, 0.0, _34.y));
34 texcolor += tex1Dbias(tex1d, float4(texCoord1d, 0.0, 0.0, 1.0f));
36 texcolor += tex2Dlod(tex2d, float4(texCoord2d, 0.0, 2.0f));
39 texcolor += tex2Dproj(tex2d, float4(_73.xy, 0.0, _73.z));
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/vert/
Dno-contraction.vert1 static float4 gl_Position;
2 static float4 vA;
3 static float4 vB;
4 static float4 vC;
8 float4 vA : TEXCOORD0;
9 float4 vB : TEXCOORD1;
10 float4 vC : TEXCOORD2;
15 float4 gl_Position : SV_Position;
20 precise float4 _15 = vA * vB;
21 float4 mul = _15;
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