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Searched refs:force_direct_context (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/glx/tests/
Dfake_glx_screen.h37 this->force_direct_context = false; in fake_glx_screen()
/third_party/mesa3d/src/glx/
Dcreate_context.c99 psc->force_direct_context) { in glXCreateContextAttribsARB()
Dglxclient.h523 bool force_direct_context; member
Ddri3_glx.c1036 psc->base.force_direct_context = force; in dri3_create_screen()
Ddri2_glx.c1197 psc->base.force_direct_context = force; in dri2CreateScreen()
Dglxcmds.c340 psc->force_direct_context) { in CreateContext()