Searched refs:force_unroll_sampler_indirect (Results 1 – 4 of 4) sorted by relevance
/third_party/mesa3d/src/compiler/nir/ |
D | nir_metadata.c | 54 int force_unroll_sampler_indirect = va_arg(ap, int); in nir_metadata_require() local 55 nir_loop_analyze_impl(impl, mode, force_unroll_sampler_indirect); in nir_metadata_require()
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D | nir_loop_analyze.c | 80 bool force_unroll_sampler_indirect; member 1228 if (contains_sampler && state->force_unroll_sampler_indirect) in force_unroll_array_access() 1371 bool force_unroll_sampler_indirect) in process_loops() argument 1379 process_loops(nested_node, indirect_mask, force_unroll_sampler_indirect); in process_loops() 1381 process_loops(nested_node, indirect_mask, force_unroll_sampler_indirect); in process_loops() 1387 process_loops(nested_node, indirect_mask, force_unroll_sampler_indirect); in process_loops() 1400 state->force_unroll_sampler_indirect = force_unroll_sampler_indirect; in process_loops() 1410 bool force_unroll_sampler_indirect) in nir_loop_analyze_impl() argument 1414 process_loops(node, indirect_mask, force_unroll_sampler_indirect); in nir_loop_analyze_impl()
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D | nir_opt_loop_unroll.c | 1129 bool force_unroll_sampler_indirect) in nir_opt_loop_unroll_impl() argument 1133 (int) force_unroll_sampler_indirect); in nir_opt_loop_unroll_impl() 1159 bool force_unroll_sampler_indirect = shader->options->force_indirect_unrolling_sampler; in nir_opt_loop_unroll() local 1164 force_unroll_sampler_indirect); in nir_opt_loop_unroll()
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D | nir.h | 5419 bool force_unroll_sampler_indirect);
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