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/third_party/mesa3d/src/compiler/glsl/
Dgl_nir_linker.c828 struct gl_linked_shader *frag_sh = in check_image_resources() local
830 if (frag_sh) { in check_image_resources()
831 uint64_t frag_outputs_written = frag_sh->Program->info.outputs_written; in check_image_resources()