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Searched refs:fragmentTemplate (Results 1 – 4 of 4) sorted by relevance

/third_party/vk-gl-cts/modules/glshared/
DglsLongStressTestUtil.cpp102 static const char* const fragmentTemplate = in generateBufferContext() local
126 …xt(substitute(vertexTemplate, firstLevelParams).c_str(), substitute(fragmentTemplate).c_str(), "a_… in generateBufferContext()
151 static const char* const fragmentTemplate = in generateTextureContext() local
161 …gls::ProgramContext context(substitute(vertexTemplate).c_str(), substitute(fragmentTemplate).c_str… in generateTextureContext()
192 static const char* const fragmentTemplate = in generateBufferAndTextureContext() local
230 …xt(substitute(vertexTemplate, firstLevelParams).c_str(), substitute(fragmentTemplate, firstLevelPa… in generateBufferAndTextureContext()
315 static const char* const fragmentTemplate = in generateFragmentPointLightContext() local
382 …gls::ProgramContext context(substitute(vertexTemplate).c_str(), substitute(fragmentTemplate).c_str… in generateFragmentPointLightContext()
523 static const char* const fragmentTemplate = in generateVertexUniformLoopLightContext() local
536 …gls::ProgramContext context(substitute(vertexTemplate).c_str(), substitute(fragmentTemplate).c_str… in generateVertexUniformLoopLightContext()
/third_party/vk-gl-cts/modules/gles2/functional/
Des2fLightAmountTest.cpp158 tcu::StringTemplate fragmentTemplate(s_fragmentShaderTemplate); in iterate() local
166 fragmentShaderSource = fragmentTemplate.specialize(params); in iterate()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/spirv_assembly/
DvktSpvAsmFloatControlsTests.cpp3982 static const string fragmentTemplate = in getGraphicsShaderCode() local
4069 << StringTemplate(fragmentTemplate).specialize(context.testCodeFragments) in getGraphicsShaderCode()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/spirv_assembly/
DvktSpvAsmFloatControlsTests.cpp3982 static const string fragmentTemplate = in getGraphicsShaderCode() local
4069 << StringTemplate(fragmentTemplate).specialize(context.testCodeFragments) in getGraphicsShaderCode()