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Searched refs:fs_b (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/amd/vulkan/
Dradv_meta_clear.c39 nir_builder fs_b = in build_color_shaders() local
50 nir_load_push_constant(&fs_b, 4, 32, nir_imm_int(&fs_b, 0), .range = 16); in build_color_shaders()
53 nir_variable_create(fs_b.shader, nir_var_shader_out, color_type, "f_color"); in build_color_shaders()
56 nir_store_var(&fs_b, fs_out_color, in_color_load, 0xf); in build_color_shaders()
73 *out_fs = fs_b.shader; in build_color_shaders()
394 nir_builder fs_b = radv_meta_init_shader( in build_depthstencil_shader() local
407 nir_load_push_constant(&fs_b, 1, 32, nir_imm_int(&fs_b, 0), .range = 4); in build_depthstencil_shader()
410 nir_variable_create(fs_b.shader, nir_var_shader_out, glsl_int_type(), "f_depth"); in build_depthstencil_shader()
412 nir_store_var(&fs_b, fs_out_depth, in_color_load, 0x1); in build_depthstencil_shader()
434 *out_fs = fs_b.shader; in build_depthstencil_shader()
Dradv_pipeline.c4658 nir_builder fs_b = radv_meta_init_shader(device, MESA_SHADER_FRAGMENT, "noop_fs"); in radv_create_shaders() local
4662 .internal_nir = fs_b.shader, in radv_create_shaders()
/third_party/mesa3d/src/freedreno/vulkan/
Dtu_pipeline.c2888 nir_builder fs_b = nir_builder_init_simple_shader(MESA_SHADER_FRAGMENT, in tu_pipeline_builder_compile_shaders() local
2891 nir[MESA_SHADER_FRAGMENT] = fs_b.shader; in tu_pipeline_builder_compile_shaders()