Searched refs:fs_bin (Results 1 – 1 of 1) sorted by relevance
1920 const struct anv_shader_bin *fs_bin = in emit_3dstate_ps() local1978 ps.KernelStartPointer0 = fs_bin->kernel.offset + in emit_3dstate_ps()1980 ps.KernelStartPointer1 = fs_bin->kernel.offset + in emit_3dstate_ps()1982 ps.KernelStartPointer2 = fs_bin->kernel.offset + in emit_3dstate_ps()1989 ps.SamplerCount = GFX_VER == 11 ? 0 : get_sampler_count(fs_bin); in emit_3dstate_ps()1990 ps.BindingTableEntryCount = fs_bin->bind_map.surface_count; in emit_3dstate_ps()2024 get_scratch_surf(&pipeline->base, MESA_SHADER_FRAGMENT, fs_bin); in emit_3dstate_ps()2026 ps.PerThreadScratchSpace = get_scratch_space(fs_bin); in emit_3dstate_ps()2028 get_scratch_address(&pipeline->base, MESA_SHADER_FRAGMENT, fs_bin); in emit_3dstate_ps()