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/third_party/mesa3d/src/amd/vulkan/
Dradv_meta_resolve_fs.c267 nir_variable *fs_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "f_out"); in build_depth_stencil_resolve_fragment_shader() local
268 fs_out->data.location = index == DEPTH_RESOLVE ? FRAG_RESULT_DEPTH : FRAG_RESULT_STENCIL; in build_depth_stencil_resolve_fragment_shader()
342 nir_store_var(&b, fs_out, outval, 0x1); in build_depth_stencil_resolve_fragment_shader()