Searched refs:fs_status (Results 1 – 3 of 3) sorted by relevance
1002 r300->fs_status == FRAGMENT_SHADER_VALID) { in r300_merge_textures_and_samplers()1003 r300->fs_status = FRAGMENT_SHADER_MAYBE_DIRTY; in r300_merge_textures_and_samplers()1036 if (r300->fs.state && r300->fs_status != FRAGMENT_SHADER_VALID) { in r300_validate_fragment_shader()1045 r300->fs_status == FRAGMENT_SHADER_DIRTY) { in r300_validate_fragment_shader()1060 r300->fs_status = FRAGMENT_SHADER_VALID; in r300_validate_fragment_shader()
544 r300->fs_status == FRAGMENT_SHADER_VALID) { in r300_bind_blend_state()545 r300->fs_status = FRAGMENT_SHADER_MAYBE_DIRTY; in r300_bind_blend_state()1110 r300->fs_status = FRAGMENT_SHADER_DIRTY; in r300_bind_fs_state()1406 r300->fs_status == FRAGMENT_SHADER_VALID) { in r300_bind_rs_state()1407 r300->fs_status = FRAGMENT_SHADER_MAYBE_DIRTY; in r300_bind_rs_state()
588 enum r300_fs_validity_status fs_status; member