Searched refs:fs_texfetch_depthstencil (Results 1 – 1 of 1) sorted by relevance
93 void *fs_texfetch_depthstencil[PIPE_MAX_TEXTURE_TYPES][2]; member551 if (ctx->fs_texfetch_depthstencil[i][inst]) in util_blitter_destroy()552 ctx->delete_fs_state(pipe, ctx->fs_texfetch_depthstencil[i][inst]); in util_blitter_destroy()1193 shader = &ctx->fs_texfetch_depthstencil[target][1]; in blitter_get_fs_texfetch_depthstencil()1195 shader = &ctx->fs_texfetch_depthstencil[target][0]; in blitter_get_fs_texfetch_depthstencil()