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Searched refs:fs_texfetch_depthstencil_msaa (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/auxiliary/util/
Du_blitter.c99 void *fs_texfetch_depthstencil_msaa[PIPE_MAX_TEXTURE_TYPES][2]; member
560 if (ctx->fs_texfetch_depthstencil_msaa[i][ss]) in util_blitter_destroy()
561 ctx->delete_fs_state(pipe, ctx->fs_texfetch_depthstencil_msaa[i][ss]); in util_blitter_destroy()
1177 void **shader = &ctx->fs_texfetch_depthstencil_msaa[target][sample_shading]; in blitter_get_fs_texfetch_depthstencil()