Searched refs:fs_texfetch_depthstencil_msaa (Results 1 – 1 of 1) sorted by relevance
99 void *fs_texfetch_depthstencil_msaa[PIPE_MAX_TEXTURE_TYPES][2]; member560 if (ctx->fs_texfetch_depthstencil_msaa[i][ss]) in util_blitter_destroy()561 ctx->delete_fs_state(pipe, ctx->fs_texfetch_depthstencil_msaa[i][ss]); in util_blitter_destroy()1177 void **shader = &ctx->fs_texfetch_depthstencil_msaa[target][sample_shading]; in blitter_get_fs_texfetch_depthstencil()