Searched refs:fs_variant (Results 1 – 14 of 14) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/softpipe/ |
D | sp_quad_pipe.c | 49 !sp->fs_variant->info.uses_kill && in sp_build_quad_pipeline() 50 !sp->fs_variant->info.writes_z && in sp_build_quad_pipeline() 51 !sp->fs_variant->info.writes_stencil) || in sp_build_quad_pipeline() 52 sp->fs_variant->info.properties[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL]; in sp_build_quad_pipeline()
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D | sp_state_derived.c | 67 const struct tgsi_shader_info *fsInfo = &softpipe->fs_variant->info; in softpipe_compute_vertex_info() 308 softpipe->fs_variant->info.file_max[TGSI_FILE_SAMPLER]); in update_tgsi_samplers() 341 softpipe->fs_variant = softpipe_find_fs_variant(softpipe, in update_fragment_shader() 345 softpipe->fs_variant->prepare(softpipe->fs_variant, in update_fragment_shader() 353 softpipe->fs_variant = NULL; in update_fragment_shader() 365 if (softpipe->fs_variant) { in update_fragment_shader() 367 softpipe->fs_variant->draw_shader); in update_fragment_shader()
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D | sp_quad_fs.c | 75 return softpipe->fs_variant->run( softpipe->fs_variant, machine, quad, softpipe->early_depth ); in shade_quad()
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D | sp_context.h | 62 struct sp_fragment_shader_variant *fs_variant; member
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D | sp_state_shader.c | 191 softpipe->fs_variant = NULL; in softpipe_bind_fs_state() 216 assert(var != softpipe->fs_variant); in softpipe_delete_fs_state()
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D | sp_setup.c | 508 const struct tgsi_shader_info *fsInfo = &setup->softpipe->fs_variant->info; in setup_fragcoord_coeff() 544 const struct tgsi_shader_info *fsInfo = &setup->softpipe->fs_variant->info; in setup_tri_coefficients() 885 const struct tgsi_shader_info *fsInfo = &setup->softpipe->fs_variant->info; in setup_line_coefficients() 1146 const struct tgsi_shader_info *fsInfo = &setup->softpipe->fs_variant->info; in sp_setup_point()
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D | sp_quad_depth_test.c | 851 const struct tgsi_shader_info *fsInfo = &qs->softpipe->fs_variant->info; in depth_test_quads_fallback() 989 const struct tgsi_shader_info *fsInfo = &qs->softpipe->fs_variant->info; in choose_depth_test()
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D | sp_quad_blend.c | 929 softpipe->fs_variant->info.properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS]; in blend_fallback()
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/third_party/mesa3d/src/gallium/drivers/svga/ |
D | svga_tgsi.c | 242 struct svga_fs_variant *fs_variant = svga_fs_variant(variant); in svga_tgsi_vgpu9_translate() local 244 fs_variant->pstipple_sampler_unit = emit.pstipple_sampler_unit; in svga_tgsi_vgpu9_translate() 250 fs_variant->constant_color_output = in svga_tgsi_vgpu9_translate()
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D | svga_tgsi_vgpu10.c | 13100 struct svga_fs_variant *fs_variant = svga_fs_variant(variant); in svga_tgsi_vgpu10_translate() local 13102 fs_variant->pstipple_sampler_unit = emit->fs.pstipple_sampler_unit; in svga_tgsi_vgpu10_translate() 13103 fs_variant->pstipple_sampler_state_index = in svga_tgsi_vgpu10_translate() 13110 fs_variant->constant_color_output = in svga_tgsi_vgpu10_translate() 13116 fs_variant->uses_flat_interp = emit->uses_flat_interp; in svga_tgsi_vgpu10_translate() 13118 fs_variant->fs_shadow_compare_units = emit->shadow_compare_units; in svga_tgsi_vgpu10_translate()
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/third_party/mesa3d/src/broadcom/vulkan/ |
D | v3dv_pipeline.c | 1285 struct v3dv_shader_variant *fs_variant = in pipeline_populate_v3d_gs_key() local 1289 sizeof(fs_variant->prog_data.fs->input_slots)); in pipeline_populate_v3d_gs_key() 1292 fs_variant->prog_data.fs->num_inputs, in pipeline_populate_v3d_gs_key() 1293 fs_variant->prog_data.fs->input_slots, in pipeline_populate_v3d_gs_key() 1368 struct v3dv_shader_variant *fs_variant = in pipeline_populate_v3d_vs_key() local 1372 sizeof(fs_variant->prog_data.fs->input_slots)); in pipeline_populate_v3d_vs_key() 1375 fs_variant->prog_data.fs->num_inputs, in pipeline_populate_v3d_vs_key() 1376 fs_variant->prog_data.fs->input_slots, in pipeline_populate_v3d_vs_key() 2833 struct v3dv_shader_variant *fs_variant = in pipeline_set_ez_state() local 2835 if (fs_variant && fs_variant->prog_data.fs->writes_z && in pipeline_set_ez_state() [all …]
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D | v3dvx_cmd_buffer.c | 1895 struct v3dv_shader_variant *fs_variant = in v3dX() local 1897 struct v3d_fs_prog_data *prog_data_fs = fs_variant->prog_data.fs; in v3dX() 1990 v3dv_cl_address(assembly_bo, fs_variant->assembly_offset); in v3dX()
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D | v3dv_cmd_buffer.c | 2103 struct v3dv_shader_variant *fs_variant = in update_gfx_uniform_state() local 2107 v3dv_write_uniforms(cmd_buffer, pipeline, fs_variant); in update_gfx_uniform_state()
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/third_party/mesa3d/docs/relnotes/ |
D | 8.0.5.rst | 72 \`var != softpipe->fs_variant' failed.
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