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Searched refs:getActiveAttributes (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DShader.h83 const std::vector<sh::ShaderVariable> &getActiveAttributes() const { return mActiveAttributes; } in getActiveAttributes() function
215 const std::vector<sh::ShaderVariable> &getActiveAttributes();
DShader.cpp681 const std::vector<sh::ShaderVariable> &Shader::getActiveAttributes() in getActiveAttributes() function in gl::Shader
684 return mState.getActiveAttributes(); in getActiveAttributes()
DProgram.cpp3755 mState.mExecutable->mProgramInputs = vertexShader->getActiveAttributes(); in linkAttributes()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DProgramD3D.cpp51 for (const sh::ShaderVariable &shaderAttr : vertexShader->getActiveAttributes()) in GetDefaultInputLayoutFromShader()
3072 for (const sh::ShaderVariable &attribute : vertexShader->getActiveAttributes()) in initAttribLocationsToD3DSemantic()
/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/
Dframe_capture_utils.cpp904 SerializeShaderVariablesVector(json, shaderState.getActiveAttributes()); in SerializeShaderState()