Searched refs:getActiveOutputVariablesMask (Results 1 – 5 of 5) sorted by relevance
330 DrawBufferMask getActiveOutputVariablesMask() const { return mActiveOutputVariablesMask; } in getActiveOutputVariablesMask() function
470 auto fragmentOutputMask = program->getExecutable().getActiveOutputVariablesMask().to_ulong(); in ValidateFragmentShaderColorBufferMaskMatch()482 executable->getActiveOutputVariablesMask().to_ulong(), in ValidateFragmentShaderColorBufferTypeMatch()
314 context->getState().getProgram()->getExecutable().getActiveOutputVariablesMask(); in getColorAttachmentsForRender()
892 const gl::DrawBufferMask &shaderOutMask = executable.getActiveOutputVariablesMask(); in getGraphicsPipeline()
2010 mProgramD3D->getState().getExecutable().getActiveOutputVariablesMask(); in syncFramebuffer()