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Searched refs:getActiveSamplersMask (Results 1 – 8 of 8) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DProgramPipeline.cpp127 mExecutable->setActiveTextureMask(mExecutable->getActiveSamplersMask() | in updateExecutableTextures()
128 program->getExecutable().getActiveSamplersMask()); in updateExecutableTextures()
DState.cpp1618 if (mExecutable && mExecutable->getActiveSamplersMask()[mActiveSampler] && in setSamplerTexture()
1957 unsetActiveTextures(mExecutable->getActiveSamplersMask()); in setProgram()
2020 unsetActiveTextures(mProgramPipeline->getExecutable().getActiveSamplersMask()); in setProgramPipelineBinding()
3324 for (size_t textureUnitIndex : mExecutable->getActiveSamplersMask()) in syncTexturesInit()
3533 for (size_t textureIndex : executable.getActiveSamplersMask()) in onProgramExecutableChange()
3573 for (size_t textureIndex : executable.getActiveSamplersMask()) in onProgramPipelineExecutableChange()
DProgramExecutable.h157 const ActiveTextureMask &getActiveSamplersMask() const { return mActiveSamplersMask; } in getActiveSamplersMask() function
DState.h805 mExecutable->getActiveSamplersMask()))); in validateSamplerFormats()
DFramebuffer.cpp2144 const ActiveTextureMask &activeTextures = executable->getActiveSamplersMask(); in formsRenderingFeedbackLoopWith()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DContextVk.cpp1639 const gl::ActiveTextureMask &activeTextures = executable->getActiveSamplersMask(); in handleDirtyTexturesImpl()
5291 const gl::ActiveTextureMask &activeTextures = executable->getActiveSamplersMask(); in updateActiveTextures()
6640 for (size_t textureUnit : executable->getActiveSamplersMask()) in endRenderPassIfComputeReadAfterAttachmentWrite()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DStateManagerGL.cpp916 const gl::ActiveTextureMask &activeTextures = executable->getActiveSamplersMask(); in updateProgramTextureBindings()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
DContextMtl.mm2212 const gl::ActiveTextureMask &activeTextures = program->getExecutable().getActiveSamplersMask();