Searched refs:getActiveSamplersMask (Results 1 – 8 of 8) sorted by relevance
127 mExecutable->setActiveTextureMask(mExecutable->getActiveSamplersMask() | in updateExecutableTextures()128 program->getExecutable().getActiveSamplersMask()); in updateExecutableTextures()
1618 if (mExecutable && mExecutable->getActiveSamplersMask()[mActiveSampler] && in setSamplerTexture()1957 unsetActiveTextures(mExecutable->getActiveSamplersMask()); in setProgram()2020 unsetActiveTextures(mProgramPipeline->getExecutable().getActiveSamplersMask()); in setProgramPipelineBinding()3324 for (size_t textureUnitIndex : mExecutable->getActiveSamplersMask()) in syncTexturesInit()3533 for (size_t textureIndex : executable.getActiveSamplersMask()) in onProgramExecutableChange()3573 for (size_t textureIndex : executable.getActiveSamplersMask()) in onProgramPipelineExecutableChange()
157 const ActiveTextureMask &getActiveSamplersMask() const { return mActiveSamplersMask; } in getActiveSamplersMask() function
805 mExecutable->getActiveSamplersMask()))); in validateSamplerFormats()
2144 const ActiveTextureMask &activeTextures = executable->getActiveSamplersMask(); in formsRenderingFeedbackLoopWith()
1639 const gl::ActiveTextureMask &activeTextures = executable->getActiveSamplersMask(); in handleDirtyTexturesImpl()5291 const gl::ActiveTextureMask &activeTextures = executable->getActiveSamplersMask(); in updateActiveTextures()6640 for (size_t textureUnit : executable->getActiveSamplersMask()) in endRenderPassIfComputeReadAfterAttachmentWrite()
916 const gl::ActiveTextureMask &activeTextures = executable->getActiveSamplersMask(); in updateProgramTextureBindings()
2212 const gl::ActiveTextureMask &activeTextures = program->getExecutable().getActiveSamplersMask();