/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/AMDGPU/ |
D | GCNILPSched.cpp | 149 int LDepth = left->getDepth(); in BUCompareLatency() 150 int RDepth = right->getDepth(); in BUCompareLatency() 170 int spread = (int)left->getDepth() - (int)right->getDepth(); in pickBest() 173 << left->getDepth() << " != SU(" << right->NodeNum in pickBest() 174 << "): " << right->getDepth() << "\n"); in pickBest() 175 return left->getDepth() < right->getDepth() ? right : left; in pickBest() 232 if (left->getDepth() != right->getDepth()) in pickBest() 233 return (left->getDepth() < right->getDepth()) ? right : left; in pickBest()
|
/third_party/vk-gl-cts/framework/referencerenderer/ |
D | rrMultisamplePixelBufferAccess.cpp | 45 tcu::IVec3(m_access.getHeight(), m_access.getDepth(), 1), in toSinglesampleAccess() 46 …(m_access.getRowPitch(), m_access.getSlicePitch(), m_access.getSlicePitch() * m_access.getDepth()), in toSinglesampleAccess() 85 tcu::IVec3(m_access.getHeight(), m_access.getDepth(), 1), in toSinglesampleAccess() 86 …(m_access.getRowPitch(), m_access.getSlicePitch(), m_access.getSlicePitch() * m_access.getDepth()), in toSinglesampleAccess() 118 DE_ASSERT(dst.getHeight() == src.raw().getDepth()); in resolveMultisampleColorBuffer() 144 DE_ASSERT(dst.getHeight() == src.raw().getDepth()); in resolveMultisampleDepthBuffer() 173 DE_ASSERT(dst.getHeight() == src.raw().getDepth()); in resolveMultisampleStencilBuffer()
|
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/CodeGen/ |
D | ScoreboardHazardRecognizer.cpp | 138 if (StageCycle >= (int)RequiredScoreboard.getDepth()) { in getHazardType() 139 assert((StageCycle - Stalls) < (int)RequiredScoreboard.getDepth() && in getHazardType() 193 assert(((cycle + i) < RequiredScoreboard.getDepth()) && in EmitInstruction() 237 ReservedScoreboard[ReservedScoreboard.getDepth()-1] = 0; in RecedeCycle() 239 RequiredScoreboard[RequiredScoreboard.getDepth()-1] = 0; in RecedeCycle()
|
D | ScheduleDAG.cpp | 248 if (NewDepth <= getDepth()) in setDepthToAtLeast() 330 unsigned MaxDepth = BestI->getSUnit()->getDepth(); in biasCriticalPath() 333 if (I->getKind() == SDep::Data && I->getSUnit()->getDepth() > MaxDepth) in biasCriticalPath() 350 dbgs() << " Depth : " << getDepth() << "\n"; in dumpAttributes() 406 (isBottomUp ? SUnit.getHeight() : SUnit.getDepth()) > in VerifyScheduledDAG()
|
D | PostRASchedulerList.cpp | 504 assert(CurCycle >= SU->getDepth() && in ScheduleNodeTopDown() 557 if (PendingQueue[i]->getDepth() <= CurCycle) { in ListScheduleTopDown() 563 } else if (PendingQueue[i]->getDepth() < MinDepth) in ListScheduleTopDown() 564 MinDepth = PendingQueue[i]->getDepth(); in ListScheduleTopDown()
|
/third_party/vk-gl-cts/framework/opengl/ |
D | gluPixelTransfer.cpp | 53 TCU_CHECK_INTERNAL(dst.getDepth() == 1); in readPixels() 72 TCU_CHECK_INTERNAL(src.getDepth() == 1); in texImage2D() 96 int depth = src.getDepth(); in texImage3D() 111 TCU_CHECK_INTERNAL(src.getDepth() == 1); in texSubImage2D() 135 int depth = src.getDepth(); in texSubImage3D()
|
D | gluTexture.cpp | 559 …edFormat(levels[0].getFormat()), levels[0].getWidth(), levels[0].getHeight(), levels[0].getDepth()) in Texture2DArray() 609 …RRAY, levelNdx, m_format, access.getWidth(), access.getHeight(), access.getDepth(), 0 /* border */… in upload() 632 level.getDepth() == refLevelAccess.getDepth()); in loadCompressed() 637 …level.getWidth(), level.getHeight(), m_refTexture.getLevel(levelNdx).getDepth(), 0 /* border */, l… in loadCompressed() 679 …edFormat(levels[0].getFormat()), levels[0].getWidth(), levels[0].getHeight(), levels[0].getDepth()) in Texture3D() 731 …E_3D, levelNdx, m_format, access.getWidth(), access.getHeight(), access.getDepth(), 0 /* border */… in upload() 757 level.getDepth() == refLevelAccess.getDepth()); in loadCompressed() 762 …level.getWidth(), level.getHeight(), level.getDepth(), 0 /* border */, level.getDataSize(), level.… in loadCompressed() 822 …RRAY, levelNdx, m_format, access.getWidth(), access.getHeight(), access.getDepth(), 0 /* border */… in upload()
|
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArrayStencilAttachments.cpp | 217 m_cube_map_array_data[test_index].getArraySize() / m_cube_map_array_data[test_index].getDepth(); in iterate() 228 for (glw::GLuint n_layer = 0; n_layer < m_cube_map_array_data[test_index].getDepth(); ++n_layer) in iterate() 351 max_vertices_sstream << m_cube_map_array_data[test_index].getDepth() * m_n_vertices_gs; in buildAndUseProgram() 352 n_iterations_sstream << m_cube_map_array_data[test_index].getDepth(); in buildAndUseProgram() 511 m_cube_map_array_data[test_index].getDepth()); /* depth */ in createImmutableCubeArrayColor() 531 m_cube_map_array_data[test_index].getDepth()); /* depth */ in createImmutableCubeArrayStencil() 542 m_cube_map_array_data[test_index].getDepth(), /* depth */ in createImmutableCubeArrayStencil() 564 m_cube_map_array_data[test_index].getDepth(), /* depth */ in createMutableCubeArrayColor() 588 m_cube_map_array_data[test_index].getDepth(), /* depth */ in createMutableCubeArrayStencil() 608 …for (glw::GLuint depth_index = 0; depth_index < m_cube_map_array_data[test_index].getDepth(); dept… in fillStencilData()
|
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/CodeGen/SelectionDAG/ |
D | ScheduleDAGVLIW.cpp | 128 SuccSU->setDepthToAtLeast(SU->getDepth() + D.getLatency()); in releaseSucc() 156 assert(CurCycle >= SU->getDepth() && "Node scheduled above its depth!"); in scheduleNodeTopDown() 189 if (PendingQueue[i]->getDepth() == CurCycle) { in listScheduleTopDown() 197 assert(PendingQueue[i]->getDepth() > CurCycle && "Negative latency?"); in listScheduleTopDown()
|
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
D | Renderbuffer.cpp | 251 GLsizei RenderbufferTexture3D::getDepth() const in getDepth() function in es2::RenderbufferTexture3D 253 return mTexture3D->getDepth(mTexture3D->getTarget(), mLevel); in getDepth() 387 GLsizei Renderbuffer::getDepth() const in getDepth() function in es2::Renderbuffer 389 return mInstance->getDepth(); in getDepth() 491 mSamples = renderTarget->getDepth() & ~1; in Colorbuffer() 569 mSamples = depthStencil->getDepth() & ~1; in DepthStencilbuffer()
|
D | Texture.cpp | 327 GLsizei Texture::getDepth(GLenum target, GLint level) const in getDepth() function in es2::Texture 348 …= (getTarget() == GL_TEXTURE_3D_OES || getTarget() == GL_TEXTURE_2D_ARRAY) ? image->getDepth() : 1; in setImage() 357 …= (getTarget() == GL_TEXTURE_3D_OES || getTarget() == GL_TEXTURE_2D_ARRAY) ? image->getDepth() : 1; in setCompressedImage() 1551 GLsizei Texture3D::getDepth(GLenum target, GLint level) const in getDepth() function in es2::Texture3D 1554 return image[level] ? image[level]->getDepth() : 0; in getDepth() 1693 …>getWidth() || yoffset + height > image[level]->getHeight() || zoffset >= image[level]->getDepth()) in copySubImage() 1738 GLsizei depth = image[mBaseLevel]->getDepth(); in isBaseLevelDefined() 1782 GLsizei depth = image[mBaseLevel]->getDepth(); in isMipmapComplete() 1814 if(image[level]->getDepth() != levelDepth) in isMipmapComplete() 1840 …vel]->getWidth() == 0 || image[mBaseLevel]->getHeight() == 0 || image[mBaseLevel]->getDepth() == 0) in generateMipmaps() [all …]
|
D | Renderbuffer.h | 55 virtual GLsizei getDepth() const { return 1; } in getDepth() function 136 GLsizei getDepth() const override; 225 GLsizei getDepth() const;
|
/third_party/vk-gl-cts/framework/common/ |
D | tcuTextureUtil.cpp | 268 DE_ASSERT(de::inBounds(z, 0, access.getDepth())); in getSubregion() 269 DE_ASSERT(de::inRange(z+depth, z+1, access.getDepth())); in getSubregion() 294 DE_ASSERT(de::inBounds(z, 0, access.getDepth())); in getSubregion() 295 DE_ASSERT(de::inRange(z+depth, z+1, access.getDepth())); in getSubregion() 758 if (access.getWidth()*access.getHeight()*access.getDepth() >= CLEAR_OPTIMIZE_THRESHOLD && in clear() 770 for (int z = 0; z < access.getDepth(); z++) in clear() 776 for (int z = 0; z < access.getDepth(); z++) in clear() 789 if (access.getWidth()*access.getHeight()*access.getDepth() >= CLEAR_OPTIMIZE_THRESHOLD && in clear() 801 for (int z = 0; z < access.getDepth(); z++) in clear() 807 for (int z = 0; z < access.getDepth(); z++) in clear() [all …]
|
D | tcuImageCompare.cpp | 97 const int depth = reference.getDepth(); in findNumPositionDeviationFailingPixels() 108 …TCU_CHECK_INTERNAL(result.getWidth() == width && result.getHeight() == height && result.getDepth()… in findNumPositionDeviationFailingPixels() 492 int depth = reference.getDepth(); in floatUlpThresholdCompare() 499 …TCU_CHECK(result.getWidth() == width && result.getHeight() == height && result.getDepth() == depth… in floatUlpThresholdCompare() 578 int depth = reference.getDepth(); in floatThresholdCompare() 585 …TCU_CHECK_INTERNAL(result.getWidth() == width && result.getHeight() == height && result.getDepth()… in floatThresholdCompare() 668 int depth = reference.getDepth(); in floatThresholdCompare() 675 …TCU_CHECK_INTERNAL(result.getWidth() == width && result.getHeight() == height && result.getDepth()… in floatThresholdCompare() 759 const int depth = result.getDepth(); in floatThresholdCompare() 842 int depth = reference.getDepth(); in intThresholdCompare() [all …]
|
D | tcuBilinearImageCompare.cpp | 223 reference.getDepth() == result.getDepth() && in bilinearCompare() 227 reference.getDepth() == errorMask.getDepth()); in bilinearCompare()
|
D | tcuTexture.hpp | 366 int getDepth (void) const { return m_size.z(); } in getDepth() function in tcu::ConstPixelBufferAccess 456 int getDepth (void) const { return m_size.z(); } in getDepth() function in tcu::TextureLevel 1020 int getNumLayers (void) const { return m_numLevels > 0 ? m_levels[0].getDepth() : 0; } in getNumLayers() 1124 int getDepth (void) const { return m_numLevels > 0 ? m_levels[0].getDepth() : 0; } in getDepth() function in tcu::Texture3DView 1165 int getDepth (void) const { return m_depth; } in getDepth() function in tcu::Texture3D 1208 int getDepth (void) const { return m_numLevels > 0 ? m_levels[0].getDepth() : 0; } in getDepth() function in tcu::TextureCubeArrayView 1209 int getNumLayers (void) const { return getDepth() / 6; } in getNumLayers() 1241 int getDepth (void) const { return m_depth; } in getDepth() function in tcu::TextureCubeArray
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
D | RenderTargetD3D.h | 28 virtual GLsizei getDepth() const = 0; 31 gl::Extents getExtents() const { return gl::Extents(getWidth(), getHeight(), getDepth()); } in getExtents()
|
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/DebugInfo/DWARF/ |
D | DWARFUnit.cpp | 769 const uint32_t Depth = Die->getDepth(); in getParent() 779 if (DieArray[I].getDepth() == ParentDepth) in getParent() 788 uint32_t Depth = Die->getDepth(); in getSibling() 799 if (DieArray[I].getDepth() == Depth) in getSibling() 808 uint32_t Depth = Die->getDepth(); in getPreviousSibling() 816 if (DieArray[I].getDepth() == Depth - 1) in getPreviousSibling() 818 if (DieArray[I].getDepth() == Depth) in getPreviousSibling() 839 uint32_t Depth = Die->getDepth(); in getLastChild() 842 if (DieArray[I].getDepth() == Depth + 1 && in getLastChild() 845 assert(DieArray[I].getDepth() > Depth && "Not processing children?"); in getLastChild()
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
D | RenderTarget9.h | 50 GLsizei getDepth() const override; 81 GLsizei getDepth() const override;
|
D | RenderTarget9.cpp | 65 GLsizei TextureRenderTarget9::getDepth() const in getDepth() function in rx::TextureRenderTarget9 123 GLsizei SurfaceRenderTarget9::getDepth() const in getDepth() function in rx::SurfaceRenderTarget9
|
/third_party/vk-gl-cts/modules/internal/ |
D | ditImageIOTests.cpp | 57 …" << texture.getWidth() << "x" << texture.getHeight() << "x" << texture.getDepth() << " image with… in iterate() 63 const int imageSize = texture.getAccess().getSlicePitch()*texture.getDepth(); in iterate()
|
/third_party/skia/tests/ |
D | RTreeTest.cpp | 88 REPORTER_ASSERT(reporter, expectedDepthMin <= rtree.getDepth() && in DEF_TEST() 89 expectedDepthMax >= rtree.getDepth()); in DEF_TEST()
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | RenderTarget11.h | 70 GLsizei getDepth() const override; 108 GLsizei getDepth() const override;
|
/third_party/vk-gl-cts/framework/opengl/simplereference/ |
D | sglrReferenceContext.cpp | 84 return access.getWidth() == 0 || access.getHeight() == 0 || access.getDepth() == 0; in isEmpty() 89 …return access.raw().getWidth() == 0 || access.raw().getHeight() == 0 || access.raw().getDepth() ==… in isEmpty() 238 return tcu::IVec4(0, 0, access.raw().getHeight(), access.raw().getDepth()); in getBufferRect() 336 , m_viewport (0, 0, colorbuffer.raw().getHeight(), colorbuffer.raw().getDepth()) in ReferenceContext() 990 int depth = dst.getDepth(); in depthValueFloatClampCopy() 992 DE_ASSERT(src.getWidth() == width && src.getHeight() == height && src.getDepth() == depth); in depthValueFloatClampCopy() 1193 depth != dst.getDepth(), GL_INVALID_OPERATION, RC_RET_VOID); in texImage3D() 1232 depth != dst.getDepth(), GL_INVALID_OPERATION, RC_RET_VOID); in texImage3D() 1272 depth != dst.getDepth(), GL_INVALID_OPERATION, RC_RET_VOID); in texImage3D() 1330 zoffset + depth > dst.getDepth(), in texSubImage3D() [all …]
|
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/Hexagon/ |
D | HexagonMachineScheduler.h | 186 MaxPath = std::max(MaxPath, isTop() ? SU.getHeight() : SU.getDepth()); in init() 212 unsigned PathLength = isTop() ? SU->getHeight() : SU->getDepth(); in isLatencyBound()
|