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Searched refs:getDepth (Results 1 – 25 of 203) sorted by relevance

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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/AMDGPU/
DGCNILPSched.cpp149 int LDepth = left->getDepth(); in BUCompareLatency()
150 int RDepth = right->getDepth(); in BUCompareLatency()
170 int spread = (int)left->getDepth() - (int)right->getDepth(); in pickBest()
173 << left->getDepth() << " != SU(" << right->NodeNum in pickBest()
174 << "): " << right->getDepth() << "\n"); in pickBest()
175 return left->getDepth() < right->getDepth() ? right : left; in pickBest()
232 if (left->getDepth() != right->getDepth()) in pickBest()
233 return (left->getDepth() < right->getDepth()) ? right : left; in pickBest()
/third_party/vk-gl-cts/framework/referencerenderer/
DrrMultisamplePixelBufferAccess.cpp45 tcu::IVec3(m_access.getHeight(), m_access.getDepth(), 1), in toSinglesampleAccess()
46 …(m_access.getRowPitch(), m_access.getSlicePitch(), m_access.getSlicePitch() * m_access.getDepth()), in toSinglesampleAccess()
85 tcu::IVec3(m_access.getHeight(), m_access.getDepth(), 1), in toSinglesampleAccess()
86 …(m_access.getRowPitch(), m_access.getSlicePitch(), m_access.getSlicePitch() * m_access.getDepth()), in toSinglesampleAccess()
118 DE_ASSERT(dst.getHeight() == src.raw().getDepth()); in resolveMultisampleColorBuffer()
144 DE_ASSERT(dst.getHeight() == src.raw().getDepth()); in resolveMultisampleDepthBuffer()
173 DE_ASSERT(dst.getHeight() == src.raw().getDepth()); in resolveMultisampleStencilBuffer()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/CodeGen/
DScoreboardHazardRecognizer.cpp138 if (StageCycle >= (int)RequiredScoreboard.getDepth()) { in getHazardType()
139 assert((StageCycle - Stalls) < (int)RequiredScoreboard.getDepth() && in getHazardType()
193 assert(((cycle + i) < RequiredScoreboard.getDepth()) && in EmitInstruction()
237 ReservedScoreboard[ReservedScoreboard.getDepth()-1] = 0; in RecedeCycle()
239 RequiredScoreboard[RequiredScoreboard.getDepth()-1] = 0; in RecedeCycle()
DScheduleDAG.cpp248 if (NewDepth <= getDepth()) in setDepthToAtLeast()
330 unsigned MaxDepth = BestI->getSUnit()->getDepth(); in biasCriticalPath()
333 if (I->getKind() == SDep::Data && I->getSUnit()->getDepth() > MaxDepth) in biasCriticalPath()
350 dbgs() << " Depth : " << getDepth() << "\n"; in dumpAttributes()
406 (isBottomUp ? SUnit.getHeight() : SUnit.getDepth()) > in VerifyScheduledDAG()
DPostRASchedulerList.cpp504 assert(CurCycle >= SU->getDepth() && in ScheduleNodeTopDown()
557 if (PendingQueue[i]->getDepth() <= CurCycle) { in ListScheduleTopDown()
563 } else if (PendingQueue[i]->getDepth() < MinDepth) in ListScheduleTopDown()
564 MinDepth = PendingQueue[i]->getDepth(); in ListScheduleTopDown()
/third_party/vk-gl-cts/framework/opengl/
DgluPixelTransfer.cpp53 TCU_CHECK_INTERNAL(dst.getDepth() == 1); in readPixels()
72 TCU_CHECK_INTERNAL(src.getDepth() == 1); in texImage2D()
96 int depth = src.getDepth(); in texImage3D()
111 TCU_CHECK_INTERNAL(src.getDepth() == 1); in texSubImage2D()
135 int depth = src.getDepth(); in texSubImage3D()
DgluTexture.cpp559 …edFormat(levels[0].getFormat()), levels[0].getWidth(), levels[0].getHeight(), levels[0].getDepth()) in Texture2DArray()
609 …RRAY, levelNdx, m_format, access.getWidth(), access.getHeight(), access.getDepth(), 0 /* border */… in upload()
632 level.getDepth() == refLevelAccess.getDepth()); in loadCompressed()
637 …level.getWidth(), level.getHeight(), m_refTexture.getLevel(levelNdx).getDepth(), 0 /* border */, l… in loadCompressed()
679 …edFormat(levels[0].getFormat()), levels[0].getWidth(), levels[0].getHeight(), levels[0].getDepth()) in Texture3D()
731 …E_3D, levelNdx, m_format, access.getWidth(), access.getHeight(), access.getDepth(), 0 /* border */… in upload()
757 level.getDepth() == refLevelAccess.getDepth()); in loadCompressed()
762 …level.getWidth(), level.getHeight(), level.getDepth(), 0 /* border */, level.getDataSize(), level.… in loadCompressed()
822 …RRAY, levelNdx, m_format, access.getWidth(), access.getHeight(), access.getDepth(), 0 /* border */… in upload()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayStencilAttachments.cpp217 m_cube_map_array_data[test_index].getArraySize() / m_cube_map_array_data[test_index].getDepth(); in iterate()
228 for (glw::GLuint n_layer = 0; n_layer < m_cube_map_array_data[test_index].getDepth(); ++n_layer) in iterate()
351 max_vertices_sstream << m_cube_map_array_data[test_index].getDepth() * m_n_vertices_gs; in buildAndUseProgram()
352 n_iterations_sstream << m_cube_map_array_data[test_index].getDepth(); in buildAndUseProgram()
511 m_cube_map_array_data[test_index].getDepth()); /* depth */ in createImmutableCubeArrayColor()
531 m_cube_map_array_data[test_index].getDepth()); /* depth */ in createImmutableCubeArrayStencil()
542 m_cube_map_array_data[test_index].getDepth(), /* depth */ in createImmutableCubeArrayStencil()
564 m_cube_map_array_data[test_index].getDepth(), /* depth */ in createMutableCubeArrayColor()
588 m_cube_map_array_data[test_index].getDepth(), /* depth */ in createMutableCubeArrayStencil()
608 …for (glw::GLuint depth_index = 0; depth_index < m_cube_map_array_data[test_index].getDepth(); dept… in fillStencilData()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/CodeGen/SelectionDAG/
DScheduleDAGVLIW.cpp128 SuccSU->setDepthToAtLeast(SU->getDepth() + D.getLatency()); in releaseSucc()
156 assert(CurCycle >= SU->getDepth() && "Node scheduled above its depth!"); in scheduleNodeTopDown()
189 if (PendingQueue[i]->getDepth() == CurCycle) { in listScheduleTopDown()
197 assert(PendingQueue[i]->getDepth() > CurCycle && "Negative latency?"); in listScheduleTopDown()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DRenderbuffer.cpp251 GLsizei RenderbufferTexture3D::getDepth() const in getDepth() function in es2::RenderbufferTexture3D
253 return mTexture3D->getDepth(mTexture3D->getTarget(), mLevel); in getDepth()
387 GLsizei Renderbuffer::getDepth() const in getDepth() function in es2::Renderbuffer
389 return mInstance->getDepth(); in getDepth()
491 mSamples = renderTarget->getDepth() & ~1; in Colorbuffer()
569 mSamples = depthStencil->getDepth() & ~1; in DepthStencilbuffer()
DTexture.cpp327 GLsizei Texture::getDepth(GLenum target, GLint level) const in getDepth() function in es2::Texture
348 …= (getTarget() == GL_TEXTURE_3D_OES || getTarget() == GL_TEXTURE_2D_ARRAY) ? image->getDepth() : 1; in setImage()
357 …= (getTarget() == GL_TEXTURE_3D_OES || getTarget() == GL_TEXTURE_2D_ARRAY) ? image->getDepth() : 1; in setCompressedImage()
1551 GLsizei Texture3D::getDepth(GLenum target, GLint level) const in getDepth() function in es2::Texture3D
1554 return image[level] ? image[level]->getDepth() : 0; in getDepth()
1693 …>getWidth() || yoffset + height > image[level]->getHeight() || zoffset >= image[level]->getDepth()) in copySubImage()
1738 GLsizei depth = image[mBaseLevel]->getDepth(); in isBaseLevelDefined()
1782 GLsizei depth = image[mBaseLevel]->getDepth(); in isMipmapComplete()
1814 if(image[level]->getDepth() != levelDepth) in isMipmapComplete()
1840 …vel]->getWidth() == 0 || image[mBaseLevel]->getHeight() == 0 || image[mBaseLevel]->getDepth() == 0) in generateMipmaps()
[all …]
DRenderbuffer.h55 virtual GLsizei getDepth() const { return 1; } in getDepth() function
136 GLsizei getDepth() const override;
225 GLsizei getDepth() const;
/third_party/vk-gl-cts/framework/common/
DtcuTextureUtil.cpp268 DE_ASSERT(de::inBounds(z, 0, access.getDepth())); in getSubregion()
269 DE_ASSERT(de::inRange(z+depth, z+1, access.getDepth())); in getSubregion()
294 DE_ASSERT(de::inBounds(z, 0, access.getDepth())); in getSubregion()
295 DE_ASSERT(de::inRange(z+depth, z+1, access.getDepth())); in getSubregion()
758 if (access.getWidth()*access.getHeight()*access.getDepth() >= CLEAR_OPTIMIZE_THRESHOLD && in clear()
770 for (int z = 0; z < access.getDepth(); z++) in clear()
776 for (int z = 0; z < access.getDepth(); z++) in clear()
789 if (access.getWidth()*access.getHeight()*access.getDepth() >= CLEAR_OPTIMIZE_THRESHOLD && in clear()
801 for (int z = 0; z < access.getDepth(); z++) in clear()
807 for (int z = 0; z < access.getDepth(); z++) in clear()
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DtcuImageCompare.cpp97 const int depth = reference.getDepth(); in findNumPositionDeviationFailingPixels()
108 …TCU_CHECK_INTERNAL(result.getWidth() == width && result.getHeight() == height && result.getDepth()… in findNumPositionDeviationFailingPixels()
492 int depth = reference.getDepth(); in floatUlpThresholdCompare()
499 …TCU_CHECK(result.getWidth() == width && result.getHeight() == height && result.getDepth() == depth… in floatUlpThresholdCompare()
578 int depth = reference.getDepth(); in floatThresholdCompare()
585 …TCU_CHECK_INTERNAL(result.getWidth() == width && result.getHeight() == height && result.getDepth()… in floatThresholdCompare()
668 int depth = reference.getDepth(); in floatThresholdCompare()
675 …TCU_CHECK_INTERNAL(result.getWidth() == width && result.getHeight() == height && result.getDepth()… in floatThresholdCompare()
759 const int depth = result.getDepth(); in floatThresholdCompare()
842 int depth = reference.getDepth(); in intThresholdCompare()
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DtcuBilinearImageCompare.cpp223 reference.getDepth() == result.getDepth() && in bilinearCompare()
227 reference.getDepth() == errorMask.getDepth()); in bilinearCompare()
DtcuTexture.hpp366 int getDepth (void) const { return m_size.z(); } in getDepth() function in tcu::ConstPixelBufferAccess
456 int getDepth (void) const { return m_size.z(); } in getDepth() function in tcu::TextureLevel
1020 int getNumLayers (void) const { return m_numLevels > 0 ? m_levels[0].getDepth() : 0; } in getNumLayers()
1124 int getDepth (void) const { return m_numLevels > 0 ? m_levels[0].getDepth() : 0; } in getDepth() function in tcu::Texture3DView
1165 int getDepth (void) const { return m_depth; } in getDepth() function in tcu::Texture3D
1208 int getDepth (void) const { return m_numLevels > 0 ? m_levels[0].getDepth() : 0; } in getDepth() function in tcu::TextureCubeArrayView
1209 int getNumLayers (void) const { return getDepth() / 6; } in getNumLayers()
1241 int getDepth (void) const { return m_depth; } in getDepth() function in tcu::TextureCubeArray
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DRenderTargetD3D.h28 virtual GLsizei getDepth() const = 0;
31 gl::Extents getExtents() const { return gl::Extents(getWidth(), getHeight(), getDepth()); } in getExtents()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/DebugInfo/DWARF/
DDWARFUnit.cpp769 const uint32_t Depth = Die->getDepth(); in getParent()
779 if (DieArray[I].getDepth() == ParentDepth) in getParent()
788 uint32_t Depth = Die->getDepth(); in getSibling()
799 if (DieArray[I].getDepth() == Depth) in getSibling()
808 uint32_t Depth = Die->getDepth(); in getPreviousSibling()
816 if (DieArray[I].getDepth() == Depth - 1) in getPreviousSibling()
818 if (DieArray[I].getDepth() == Depth) in getPreviousSibling()
839 uint32_t Depth = Die->getDepth(); in getLastChild()
842 if (DieArray[I].getDepth() == Depth + 1 && in getLastChild()
845 assert(DieArray[I].getDepth() > Depth && "Not processing children?"); in getLastChild()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
DRenderTarget9.h50 GLsizei getDepth() const override;
81 GLsizei getDepth() const override;
DRenderTarget9.cpp65 GLsizei TextureRenderTarget9::getDepth() const in getDepth() function in rx::TextureRenderTarget9
123 GLsizei SurfaceRenderTarget9::getDepth() const in getDepth() function in rx::SurfaceRenderTarget9
/third_party/vk-gl-cts/modules/internal/
DditImageIOTests.cpp57 …" << texture.getWidth() << "x" << texture.getHeight() << "x" << texture.getDepth() << " image with… in iterate()
63 const int imageSize = texture.getAccess().getSlicePitch()*texture.getDepth(); in iterate()
/third_party/skia/tests/
DRTreeTest.cpp88 REPORTER_ASSERT(reporter, expectedDepthMin <= rtree.getDepth() && in DEF_TEST()
89 expectedDepthMax >= rtree.getDepth()); in DEF_TEST()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DRenderTarget11.h70 GLsizei getDepth() const override;
108 GLsizei getDepth() const override;
/third_party/vk-gl-cts/framework/opengl/simplereference/
DsglrReferenceContext.cpp84 return access.getWidth() == 0 || access.getHeight() == 0 || access.getDepth() == 0; in isEmpty()
89 …return access.raw().getWidth() == 0 || access.raw().getHeight() == 0 || access.raw().getDepth() ==… in isEmpty()
238 return tcu::IVec4(0, 0, access.raw().getHeight(), access.raw().getDepth()); in getBufferRect()
336 , m_viewport (0, 0, colorbuffer.raw().getHeight(), colorbuffer.raw().getDepth()) in ReferenceContext()
990 int depth = dst.getDepth(); in depthValueFloatClampCopy()
992 DE_ASSERT(src.getWidth() == width && src.getHeight() == height && src.getDepth() == depth); in depthValueFloatClampCopy()
1193 depth != dst.getDepth(), GL_INVALID_OPERATION, RC_RET_VOID); in texImage3D()
1232 depth != dst.getDepth(), GL_INVALID_OPERATION, RC_RET_VOID); in texImage3D()
1272 depth != dst.getDepth(), GL_INVALID_OPERATION, RC_RET_VOID); in texImage3D()
1330 zoffset + depth > dst.getDepth(), in texSubImage3D()
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/Hexagon/
DHexagonMachineScheduler.h186 MaxPath = std::max(MaxPath, isTop() ? SU.getHeight() : SU.getDepth()); in init()
212 unsigned PathLength = isTop() ? SU->getHeight() : SU->getDepth(); in isLatencyBound()

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