Searched refs:getDepthOrStencilAttachment (Results 1 – 8 of 8) sorted by relevance
77 const gl::FramebufferAttachment *dsAttachment = mState.getDepthOrStencilAttachment(); in markAttachmentsDirty()343 sourceFramebuffer->getDepthOrStencilAttachment(); in blitImpl()358 const gl::FramebufferAttachment *drawBuffer = mState.getDepthOrStencilAttachment(); in blitImpl()
402 const auto *depthStencilAttachment = fboData.getDepthOrStencilAttachment(); in clearFramebuffer()
2050 mFramebuffer11->getState().getDepthOrStencilAttachment(); in syncFramebuffer()
355 sourceFramebuffer->getDepthOrStencilAttachment(); in blitImpl()362 const gl::FramebufferAttachment *drawBuffer = mState.getDepthOrStencilAttachment(); in blitImpl()
76 const FramebufferAttachment *getDepthOrStencilAttachment() const;244 const FramebufferAttachment *getDepthOrStencilAttachment() const;
499 return getDepthOrStencilAttachment(); in getFirstNonNullAttachment()515 const FramebufferAttachment *FramebufferState::getDepthOrStencilAttachment() const in getDepthOrStencilAttachment() function in gl::FramebufferState1001 const FramebufferAttachment *Framebuffer::getDepthOrStencilAttachment() const in getDepthOrStencilAttachment() function in gl::Framebuffer1003 return mState.getDepthOrStencilAttachment(); in getDepthOrStencilAttachment()
149 return updateCachedRenderTarget(context, state.getDepthOrStencilAttachment(), in updateDepthStencilRenderTarget()
2808 const gl::FramebufferAttachment *depthStencil = mState.getDepthOrStencilAttachment(); in getSamples()