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Searched refs:getEnableFeature (Results 1 – 6 of 6) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DGLES1Renderer.cpp157 clipPlaneEnables[i] = glState->getEnableFeature(GL_CLIP_PLANE0 + i); in prepareForDraw()
168 glState->getEnableFeature(GL_ALPHA_TEST); in prepareForDraw()
170 glState->getEnableFeature(GL_LIGHTING); in prepareForDraw()
172 glState->getEnableFeature(GL_RESCALE_NORMAL); in prepareForDraw()
174 glState->getEnableFeature(GL_NORMALIZE); in prepareForDraw()
175 mShaderState.mGLES1StateEnabled[GLES1StateEnables::Fog] = glState->getEnableFeature(GL_FOG); in prepareForDraw()
177 glState->getEnableFeature(GL_POINT_SPRITE_OES); in prepareForDraw()
179 glState->getEnableFeature(GL_COLOR_MATERIAL); in prepareForDraw()
DState.h277 bool getEnableFeature(GLenum feature) const;
DState.cpp1416 bool State::getEnableFeature(GLenum feature) const in getEnableFeature() function in gl::State
DContext.cpp7047 return mState.getEnableFeature(cap); in isEnabled()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DShaderGL.cpp255 if (isWebGL && !context->getState().getEnableFeature(GL_TEXTURE_RECTANGLE_ANGLE)) in compile()
/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/
DFrameCapture.cpp3612 const bool currentTextureState = apiState.getEnableFeature(GL_TEXTURE_2D); in CaptureMidExecutionSetup()
3613 const bool defaultTextureState = replayState.getEnableFeature(GL_TEXTURE_2D); in CaptureMidExecutionSetup()