Searched refs:getEnableFeature (Results 1 – 6 of 6) sorted by relevance
157 clipPlaneEnables[i] = glState->getEnableFeature(GL_CLIP_PLANE0 + i); in prepareForDraw()168 glState->getEnableFeature(GL_ALPHA_TEST); in prepareForDraw()170 glState->getEnableFeature(GL_LIGHTING); in prepareForDraw()172 glState->getEnableFeature(GL_RESCALE_NORMAL); in prepareForDraw()174 glState->getEnableFeature(GL_NORMALIZE); in prepareForDraw()175 mShaderState.mGLES1StateEnabled[GLES1StateEnables::Fog] = glState->getEnableFeature(GL_FOG); in prepareForDraw()177 glState->getEnableFeature(GL_POINT_SPRITE_OES); in prepareForDraw()179 glState->getEnableFeature(GL_COLOR_MATERIAL); in prepareForDraw()
277 bool getEnableFeature(GLenum feature) const;
1416 bool State::getEnableFeature(GLenum feature) const in getEnableFeature() function in gl::State
7047 return mState.getEnableFeature(cap); in isEnabled()
255 if (isWebGL && !context->getState().getEnableFeature(GL_TEXTURE_RECTANGLE_ANGLE)) in compile()
3612 const bool currentTextureState = apiState.getEnableFeature(GL_TEXTURE_2D); in CaptureMidExecutionSetup()3613 const bool defaultTextureState = replayState.getEnableFeature(GL_TEXTURE_2D); in CaptureMidExecutionSetup()