Searched refs:getIndexedShaderStorageBuffer (Results 1 – 8 of 8) sorted by relevance
54 Buffer *buffer = context->getState().getIndexedShaderStorageBuffer(index).get(); in MarkShaderStorageUsage()
452 const OffsetBindingPointer<Buffer> &getIndexedShaderStorageBuffer(size_t index) const;
2156 const OffsetBindingPointer<Buffer> &State::getIndexedShaderStorageBuffer(size_t index) const in getIndexedShaderStorageBuffer() function in gl::State
1260 isStorageBuffer ? glState.getIndexedShaderStorageBuffer(block.binding) in updateBuffersDescriptorSet()
1320 mState.getIndexedShaderStorageBuffer(block.binding); in renderPassUsesStorageResources()1922 mState.getIndexedShaderStorageBuffer(ssbo.binding); in handleDirtyShaderResourcesImpl()
956 const auto &shaderStorageBuffer = glState.getIndexedShaderStorageBuffer(binding); in updateProgramStorageBufferBindings()
3726 const auto &shaderStorageBuffer = glState.getIndexedShaderStorageBuffer(binding); in syncShaderStorageBuffersForShader()
4281 const auto &shaderStorageBuffer = glState.getIndexedShaderStorageBuffer(binding); in markRawBufferUsage()