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Searched refs:getIndexedShaderStorageBuffer (Results 1 – 8 of 8) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DContext.inl.h54 Buffer *buffer = context->getState().getIndexedShaderStorageBuffer(index).get(); in MarkShaderStorageUsage()
DState.h452 const OffsetBindingPointer<Buffer> &getIndexedShaderStorageBuffer(size_t index) const;
DState.cpp2156 const OffsetBindingPointer<Buffer> &State::getIndexedShaderStorageBuffer(size_t index) const in getIndexedShaderStorageBuffer() function in gl::State
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DProgramExecutableVk.cpp1260 isStorageBuffer ? glState.getIndexedShaderStorageBuffer(block.binding) in updateBuffersDescriptorSet()
DContextVk.cpp1320 mState.getIndexedShaderStorageBuffer(block.binding); in renderPassUsesStorageResources()
1922 mState.getIndexedShaderStorageBuffer(ssbo.binding); in handleDirtyShaderResourcesImpl()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DStateManagerGL.cpp956 const auto &shaderStorageBuffer = glState.getIndexedShaderStorageBuffer(binding); in updateProgramStorageBufferBindings()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp3726 const auto &shaderStorageBuffer = glState.getIndexedShaderStorageBuffer(binding); in syncShaderStorageBuffersForShader()
DRenderer11.cpp4281 const auto &shaderStorageBuffer = glState.getIndexedShaderStorageBuffer(binding); in markRawBufferUsage()