Searched refs:getInputVaryings (Results 1 – 12 of 12) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/tests/compiler_tests/ |
D | CollectVariables_test.cpp | 1068 const std::vector<ShaderVariable> &inVaryings = mTranslator->getInputVaryings(); in TEST_F() 1110 const std::vector<ShaderVariable> &inVaryings = mTranslator->getInputVaryings(); in TEST_F() 1137 const std::vector<ShaderVariable> &inputVaryings = mTranslator->getInputVaryings(); in TEST_F() 1169 const std::vector<ShaderVariable> &inputVaryings = mTranslator->getInputVaryings(); in TEST_F() 1201 const std::vector<ShaderVariable> &inVaryings = mTranslator->getInputVaryings(); in TEST_F() 1240 ASSERT_TRUE(mTranslator->getInputVaryings().empty()); in TEST_F() 1271 ASSERT_TRUE(mTranslator->getInputVaryings().empty()); in TEST_F() 1302 ASSERT_TRUE(mTranslator->getInputVaryings().empty()); in TEST_F() 1336 const auto &inputVaryings = mTranslator->getInputVaryings(); in TEST_F() 1368 const auto &inputVaryings = mTranslator->getInputVaryings(); in TEST_F() [all …]
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | Shader.h | 75 const std::vector<sh::ShaderVariable> &getInputVaryings() const { return mInputVaryings; } in getInputVaryings() function 210 const std::vector<sh::ShaderVariable> &getInputVaryings();
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D | Shader.cpp | 651 const std::vector<sh::ShaderVariable> &Shader::getInputVaryings() in getInputVaryings() function in gl::Shader 654 return mState.getInputVaryings(); in getInputVaryings()
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D | Program.cpp | 1797 for (const sh::ShaderVariable &varying : shader->getInputVaryings()) in updateProgramInterfaceInputs() 3521 outputVaryings, currentShader->getInputVaryings(), previousShaderType, in linkVaryings() 3539 fragmentShader->getInputVaryings(), vertexShader->getType(), in linkVaryings()
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D | ProgramExecutable.cpp | 894 mLinkedInputVaryings[shaderType] = shader->getInputVaryings(); in saveLinkedStateInfo()
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D | ProgramLinkedResources.cpp | 1416 inputVaryings[shaderType] = shader->getInputVaryings(); in LinkingVariables()
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/third_party/skia/third_party/externals/angle2/src/compiler/translator/ |
D | ShaderLang.cpp | 492 return &compiler->getInputVaryings(); in GetInputVaryings() 518 return &compiler->getInputVaryings(); in GetVaryings() 520 ASSERT(compiler->getOutputVaryings().empty() && compiler->getInputVaryings().empty()); in GetVaryings()
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D | Compiler.h | 128 const std::vector<sh::ShaderVariable> &getInputVaryings() const { return mInputVaryings; } in getInputVaryings() function
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D | TranslatorMetalDirect.cpp | 672 getInputVaryings(), getOutputVariables(), getUniforms(), in translateImpl() 1118 if (!RewritePipelines(*this, *root, getInputVaryings(), getOutputVaryings(), idGen, in translateImpl()
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D | TranslatorVulkan.cpp | 858 getInputVaryings(), getOutputVariables(), getUniforms(), in translateImpl()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
D | ProgramD3D.cpp | 182 return HasFlatInterpolationVarying(shader->getInputVaryings()); in FindFlatInterpolationVaryingPerShader() 184 return HasFlatInterpolationVarying(shader->getInputVaryings()) || in FindFlatInterpolationVaryingPerShader()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/ |
D | frame_capture_utils.cpp | 898 SerializeShaderVariablesVector(json, shaderState.getInputVaryings()); in SerializeShaderState()
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