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Searched refs:getInputVaryings (Results 1 – 12 of 12) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/tests/compiler_tests/
DCollectVariables_test.cpp1068 const std::vector<ShaderVariable> &inVaryings = mTranslator->getInputVaryings(); in TEST_F()
1110 const std::vector<ShaderVariable> &inVaryings = mTranslator->getInputVaryings(); in TEST_F()
1137 const std::vector<ShaderVariable> &inputVaryings = mTranslator->getInputVaryings(); in TEST_F()
1169 const std::vector<ShaderVariable> &inputVaryings = mTranslator->getInputVaryings(); in TEST_F()
1201 const std::vector<ShaderVariable> &inVaryings = mTranslator->getInputVaryings(); in TEST_F()
1240 ASSERT_TRUE(mTranslator->getInputVaryings().empty()); in TEST_F()
1271 ASSERT_TRUE(mTranslator->getInputVaryings().empty()); in TEST_F()
1302 ASSERT_TRUE(mTranslator->getInputVaryings().empty()); in TEST_F()
1336 const auto &inputVaryings = mTranslator->getInputVaryings(); in TEST_F()
1368 const auto &inputVaryings = mTranslator->getInputVaryings(); in TEST_F()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/
DShader.h75 const std::vector<sh::ShaderVariable> &getInputVaryings() const { return mInputVaryings; } in getInputVaryings() function
210 const std::vector<sh::ShaderVariable> &getInputVaryings();
DShader.cpp651 const std::vector<sh::ShaderVariable> &Shader::getInputVaryings() in getInputVaryings() function in gl::Shader
654 return mState.getInputVaryings(); in getInputVaryings()
DProgram.cpp1797 for (const sh::ShaderVariable &varying : shader->getInputVaryings()) in updateProgramInterfaceInputs()
3521 outputVaryings, currentShader->getInputVaryings(), previousShaderType, in linkVaryings()
3539 fragmentShader->getInputVaryings(), vertexShader->getType(), in linkVaryings()
DProgramExecutable.cpp894 mLinkedInputVaryings[shaderType] = shader->getInputVaryings(); in saveLinkedStateInfo()
DProgramLinkedResources.cpp1416 inputVaryings[shaderType] = shader->getInputVaryings(); in LinkingVariables()
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
DShaderLang.cpp492 return &compiler->getInputVaryings(); in GetInputVaryings()
518 return &compiler->getInputVaryings(); in GetVaryings()
520 ASSERT(compiler->getOutputVaryings().empty() && compiler->getInputVaryings().empty()); in GetVaryings()
DCompiler.h128 const std::vector<sh::ShaderVariable> &getInputVaryings() const { return mInputVaryings; } in getInputVaryings() function
DTranslatorMetalDirect.cpp672 getInputVaryings(), getOutputVariables(), getUniforms(), in translateImpl()
1118 if (!RewritePipelines(*this, *root, getInputVaryings(), getOutputVaryings(), idGen, in translateImpl()
DTranslatorVulkan.cpp858 getInputVaryings(), getOutputVariables(), getUniforms(), in translateImpl()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DProgramD3D.cpp182 return HasFlatInterpolationVarying(shader->getInputVaryings()); in FindFlatInterpolationVaryingPerShader()
184 return HasFlatInterpolationVarying(shader->getInputVaryings()) || in FindFlatInterpolationVaryingPerShader()
/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/
Dframe_capture_utils.cpp898 SerializeShaderVariablesVector(json, shaderState.getInputVaryings()); in SerializeShaderState()