Searched refs:getLastCompletedQueueSerial (Results 1 – 11 of 11) sorted by relevance
476 Serial lastCompletedSerial = contextVk->getLastCompletedQueueSerial(); in finishRunningCommands()481 lastCompletedSerial = contextVk->getLastCompletedQueueSerial(); in finishRunningCommands()489 lastCompletedSerial = contextVk->getLastCompletedQueueSerial(); in finishRunningCommands()534 if (isCurrentlyInUse(contextVk->getLastCompletedQueueSerial())) in getResult()541 if (isCurrentlyInUse(contextVk->getLastCompletedQueueSerial())) in getResult()
38 if (resource->usedInRunningCommands(contextVk->getLastCompletedQueueSerial())) in WaitForIdle()47 ASSERT(!resource->isCurrentlyInUse(contextVk->getLastCompletedQueueSerial())); in WaitForIdle()
338 if (!garbage.destroyIfComplete(this, getLastCompletedQueueSerial())) in collectGarbage()358 ANGLE_INLINE Serial getLastCompletedQueueSerial() in getLastCompletedQueueSerial() function362 return mCommandProcessor.getLastCompletedQueueSerial(); in getLastCompletedQueueSerial()367 return mCommandQueue.getLastCompletedQueueSerial(); in getLastCompletedQueueSerial()
330 virtual Serial getLastCompletedQueueSerial() const = 0;392 Serial getLastCompletedQueueSerial() const override;540 Serial getLastCompletedQueueSerial() const override;
724 if (mBuffer->isCurrentlyInUseForWrite(contextVk->getLastCompletedQueueSerial())) in mapRangeImpl()786 if (!mBuffer->isCurrentlyInUseForWrite(contextVk->getLastCompletedQueueSerial())) in mapRangeImpl()1041 !src->isCurrentlyInUseForWrite(contextVk->getLastCompletedQueueSerial()) && in acquireAndUpdate()1213 mBuffer->isCurrentlyInUse(contextVk->getLastCompletedQueueSerial()); in isCurrentlyInUse()
159 *signaled = !isCurrentlyInUse(context->getRenderer()->getLastCompletedQueueSerial()); in getStatus()336 *signaled = !isCurrentlyInUse(context->getRenderer()->getLastCompletedQueueSerial()); in getStatus()
596 Serial CommandProcessor::getLastCompletedQueueSerial() const in getLastCompletedQueueSerial() function in rx::vk::CommandProcessor599 return mCommandQueue.getLastCompletedQueueSerial(); in getLastCompletedQueueSerial()1259 Serial CommandQueue::getLastCompletedQueueSerial() const in getLastCompletedQueueSerial() function in rx::vk::CommandQueue
451 Serial getLastCompletedQueueSerial() const { return mRenderer->getLastCompletedQueueSerial(); } in getLastCompletedQueueSerial() function
3252 (void)cleanupGarbage(getLastCompletedQueueSerial()); in cleanupCompletedCommandsGarbage()3352 mPendingOneOffCommands.front().serial < getLastCompletedQueueSerial()) in getCommandBufferOneOff()
1076 !bufferHelper.isCurrentlyInUse(getLastCompletedQueueSerial())) in setupIndexedDraw()2546 Serial lastCompletedSerial = getLastCompletedQueueSerial(); in checkCompletedGpuEvents()5663 return serial > getLastCompletedQueueSerial(); in isSerialInUse()
2331 mBufferFreeList.front()->isCurrentlyInUse(contextVk->getLastCompletedQueueSerial())) in allocateWithAlignment()2612 ASSERT(!isCurrentlyInUse(contextVk->getLastCompletedQueueSerial())); in init()2759 Serial lastCompletedSerial = contextVk->getLastCompletedQueueSerial(); in allocateNewPool()2845 Serial lastCompletedQueueSerial = contextVk->getLastCompletedQueueSerial(); in findFreeEntryPool()