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Searched refs:getLinkedShaderStages (Results 1 – 15 of 15) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DProgramPipelineVk.cpp76 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in link()
94 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in link()
124 for (const gl::ShaderType shaderType : mState.getExecutable().getLinkedShaderStages()) in calcUniformUpdateRequiredSpace()
167 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in updateUniforms()
220 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in updateUniforms()
253 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in setAllDefaultUniformsDirty()
DProgramVk.cpp278 mState.getExecutable().getLinkedShaderStages(), spirvBlobs, mExecutable.mVariableInfoMap); in link()
330 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in generateUniformLayoutMapping()
369 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in initDefaultUniformLayoutMapping()
383 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in initDefaultUniformLayoutMapping()
395 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in resizeUniformBlockMemory()
431 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in setUniformImpl()
450 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in setUniformImpl()
594 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in setUniformMatrixfv()
705 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in calcUniformUpdateRequiredSpace()
741 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in updateUniforms()
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DProgramExecutableVk.cpp613 for (const gl::ShaderType shaderType : executable.getLinkedShaderStages()) in addImageDescriptorSetDesc()
708 for (const gl::ShaderType shaderType : programState.getExecutable().getLinkedShaderStages()) in addTextureDescriptorSetDesc()
859 const gl::ShaderBitSet linkedShaderStages = glExecutable->getLinkedShaderStages(); in getGraphicsPipeline()
973 const gl::ShaderBitSet &linkedShaderStages = glExecutable.getLinkedShaderStages(); in createPipelineLayout()
1573 for (const gl::ShaderType shaderType : executable->getLinkedShaderStages()) in updateShaderResourcesDescriptorSet()
1671 for (const gl::ShaderType shaderType : executable.getLinkedShaderStages()) in updateTransformFeedbackDescriptorSet()
1744 for (const gl::ShaderType shaderType : executable->getLinkedShaderStages()) in updateTexturesDescriptorSet()
DContextVk.cpp1308 for (const gl::ShaderType shaderType : executable->getLinkedShaderStages()) in renderPassUsesStorageResources()
1890 for (const gl::ShaderType shaderType : executable->getLinkedShaderStages()) in handleDirtyShaderResourcesImpl()
6595 for (const gl::ShaderType shaderType : executable->getLinkedShaderStages()) in endRenderPassIfComputeReadAfterTransformFeedbackWrite()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DProgramPipeline.cpp123 for (const ShaderType shaderType : mExecutable->getLinkedShaderStages()) in updateExecutableTextures()
139 for (const ShaderType shaderType : mExecutable->getLinkedShaderStages()) in getSpecConstUsageBits()
249 gl::GetLastPreFragmentStage(getExecutable().getLinkedShaderStages()); in updateTransformFeedbackMembers()
279 handledStages |= shaderProgram->getExecutable().getLinkedShaderStages(); in updateShaderStorageBlocks()
305 handledStages |= shaderProgram->getExecutable().getLinkedShaderStages(); in updateImageBindings()
512 gl::GetLastPreFragmentStage(getExecutable().getLinkedShaderStages()); in link()
611 for (const ShaderType shaderType : mState.mExecutable->getLinkedShaderStages()) in validate()
648 for (const ShaderType shaderType : mState.mExecutable->getLinkedShaderStages()) in validate()
DProgramExecutable.h128 const ShaderBitSet &getLinkedShaderStages() const { return mLinkedShaderStages; } in getLinkedShaderStages() function
DProgramExecutable.cpp889 for (ShaderType shaderType : getLinkedShaderStages()) in saveLinkedStateInfo()
949 getLinkedShaderStages().test(shaderType)) in linkMergedVaryings()
DProgram.cpp1336 const ShaderBitSet linkedStages = mExecutable->getLinkedShaderStages(); in getFirstAttachedShaderStageType()
1347 const ShaderBitSet linkedStages = mExecutable->getLinkedShaderStages(); in getLastAttachedShaderStageType()
4303 for (ShaderType shaderType : mState.mExecutable->getLinkedShaderStages()) in serialize()
4419 for (ShaderType shaderType : mState.mExecutable->getLinkedShaderStages()) in deserialize()
DProgramLinkedResources.cpp1426 for (ShaderType shaderType : state.getExecutable().getLinkedShaderStages()) in LinkingVariables()
DvalidationES.cpp3859 if (!programPipeline->getExecutable().getLinkedShaderStages().any()) in ValidateProgramPipelineAttachedPrograms()
3869 for (const ShaderType programShaderType : executable.getLinkedShaderStages()) in ValidateProgramPipelineAttachedPrograms()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DProgramD3D.h343 return mState.getExecutable().getLinkedShaderStages()[shaderType]; in hasShaderStage()
DProgramD3D.cpp1311 initializeUniformStorage(mState.getExecutable().getLinkedShaderStages()); in loadBinaryShaderExecutables()
2392 mShaderUniformsDirty = mState.getExecutable().getLinkedShaderStages(); in dirtyAllUniforms()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/
Dglslang_wrapper_utils.cpp4946 for (const gl::ShaderType shaderType : programState.getExecutable().getLinkedShaderStages()) in GlslangGetShaderSpirvCode()
4959 for (const gl::ShaderType shaderType : programState.getExecutable().getLinkedShaderStages()) in GlslangGetShaderSpirvCode()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
DProgramMtl.mm347 ANGLE_TRY(mtl::GlslangTransformSpirvCode(mState.getExecutable().getLinkedShaderStages(),
/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/
DFrameCapture.cpp2303 for (gl::ShaderType shaderType : program->getExecutable().getLinkedShaderStages()) in GenerateLinkedProgram()
2406 for (gl::ShaderType shaderType : program->getExecutable().getLinkedShaderStages()) in GenerateLinkedProgram()