Searched refs:getLinkedShaderStages (Results 1 – 15 of 15) sorted by relevance
76 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in link()94 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in link()124 for (const gl::ShaderType shaderType : mState.getExecutable().getLinkedShaderStages()) in calcUniformUpdateRequiredSpace()167 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in updateUniforms()220 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in updateUniforms()253 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in setAllDefaultUniformsDirty()
278 mState.getExecutable().getLinkedShaderStages(), spirvBlobs, mExecutable.mVariableInfoMap); in link()330 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in generateUniformLayoutMapping()369 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in initDefaultUniformLayoutMapping()383 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in initDefaultUniformLayoutMapping()395 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in resizeUniformBlockMemory()431 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in setUniformImpl()450 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in setUniformImpl()594 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in setUniformMatrixfv()705 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in calcUniformUpdateRequiredSpace()741 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in updateUniforms()[all …]
613 for (const gl::ShaderType shaderType : executable.getLinkedShaderStages()) in addImageDescriptorSetDesc()708 for (const gl::ShaderType shaderType : programState.getExecutable().getLinkedShaderStages()) in addTextureDescriptorSetDesc()859 const gl::ShaderBitSet linkedShaderStages = glExecutable->getLinkedShaderStages(); in getGraphicsPipeline()973 const gl::ShaderBitSet &linkedShaderStages = glExecutable.getLinkedShaderStages(); in createPipelineLayout()1573 for (const gl::ShaderType shaderType : executable->getLinkedShaderStages()) in updateShaderResourcesDescriptorSet()1671 for (const gl::ShaderType shaderType : executable.getLinkedShaderStages()) in updateTransformFeedbackDescriptorSet()1744 for (const gl::ShaderType shaderType : executable->getLinkedShaderStages()) in updateTexturesDescriptorSet()
1308 for (const gl::ShaderType shaderType : executable->getLinkedShaderStages()) in renderPassUsesStorageResources()1890 for (const gl::ShaderType shaderType : executable->getLinkedShaderStages()) in handleDirtyShaderResourcesImpl()6595 for (const gl::ShaderType shaderType : executable->getLinkedShaderStages()) in endRenderPassIfComputeReadAfterTransformFeedbackWrite()
123 for (const ShaderType shaderType : mExecutable->getLinkedShaderStages()) in updateExecutableTextures()139 for (const ShaderType shaderType : mExecutable->getLinkedShaderStages()) in getSpecConstUsageBits()249 gl::GetLastPreFragmentStage(getExecutable().getLinkedShaderStages()); in updateTransformFeedbackMembers()279 handledStages |= shaderProgram->getExecutable().getLinkedShaderStages(); in updateShaderStorageBlocks()305 handledStages |= shaderProgram->getExecutable().getLinkedShaderStages(); in updateImageBindings()512 gl::GetLastPreFragmentStage(getExecutable().getLinkedShaderStages()); in link()611 for (const ShaderType shaderType : mState.mExecutable->getLinkedShaderStages()) in validate()648 for (const ShaderType shaderType : mState.mExecutable->getLinkedShaderStages()) in validate()
128 const ShaderBitSet &getLinkedShaderStages() const { return mLinkedShaderStages; } in getLinkedShaderStages() function
889 for (ShaderType shaderType : getLinkedShaderStages()) in saveLinkedStateInfo()949 getLinkedShaderStages().test(shaderType)) in linkMergedVaryings()
1336 const ShaderBitSet linkedStages = mExecutable->getLinkedShaderStages(); in getFirstAttachedShaderStageType()1347 const ShaderBitSet linkedStages = mExecutable->getLinkedShaderStages(); in getLastAttachedShaderStageType()4303 for (ShaderType shaderType : mState.mExecutable->getLinkedShaderStages()) in serialize()4419 for (ShaderType shaderType : mState.mExecutable->getLinkedShaderStages()) in deserialize()
1426 for (ShaderType shaderType : state.getExecutable().getLinkedShaderStages()) in LinkingVariables()
3859 if (!programPipeline->getExecutable().getLinkedShaderStages().any()) in ValidateProgramPipelineAttachedPrograms()3869 for (const ShaderType programShaderType : executable.getLinkedShaderStages()) in ValidateProgramPipelineAttachedPrograms()
343 return mState.getExecutable().getLinkedShaderStages()[shaderType]; in hasShaderStage()
1311 initializeUniformStorage(mState.getExecutable().getLinkedShaderStages()); in loadBinaryShaderExecutables()2392 mShaderUniformsDirty = mState.getExecutable().getLinkedShaderStages(); in dirtyAllUniforms()
4946 for (const gl::ShaderType shaderType : programState.getExecutable().getLinkedShaderStages()) in GlslangGetShaderSpirvCode()4959 for (const gl::ShaderType shaderType : programState.getExecutable().getLinkedShaderStages()) in GlslangGetShaderSpirvCode()
347 ANGLE_TRY(mtl::GlslangTransformSpirvCode(mState.getExecutable().getLinkedShaderStages(),
2303 for (gl::ShaderType shaderType : program->getExecutable().getLinkedShaderStages()) in GenerateLinkedProgram()2406 for (gl::ShaderType shaderType : program->getExecutable().getLinkedShaderStages()) in GenerateLinkedProgram()