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Searched refs:getMultiSampleCount (Results 1 – 8 of 8) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DSurface.hpp300 inline int getMultiSampleCount() const;
613 int Surface::getMultiSampleCount() const in getMultiSampleCount() function in sw::Surface
DSetupProcessor.cpp92 state.multiSample = context->getMultiSampleCount(); in update()
DContext.cpp1449 int Context::getMultiSampleCount() const in getMultiSampleCount() function in sw::Context
1451 return renderTarget[0] ? renderTarget[0]->getMultiSampleCount() : 1; in getMultiSampleCount()
DContext.hpp405 int getMultiSampleCount() const;
DPixelProcessor.cpp985 …state.transparencyAntialiasing = context->getMultiSampleCount() > 1 ? transparencyAntialiasing : T… in update()
1046 state.multiSample = context->getMultiSampleCount(); in update()
DRenderer.cpp263 int ms = context->getMultiSampleCount(); in draw()
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
DSpirvShaderGLSLstd450.cpp1002 if(state->getMultiSampleCount() > 1) in Interpolate()
1005 ASSERT(state->getMultiSampleCount() == NUM_SAMPLES); in Interpolate()
DSpirvShader.hpp1077 unsigned int getMultiSampleCount() const { return multiSampleCount; } in getMultiSampleCount() function in sw::SpirvShader::EmitState