Searched refs:getOutputLocations (Results 1 – 8 of 8) sorted by relevance
127 << program->getState().getOutputLocations() in ComputeHash()
411 ASSERT(getOutputLocations().empty()); in load()608 stream->writeInt(getOutputLocations().size()); in save()609 for (const auto &outputVar : getOutputLocations()) in save()
259 const std::vector<VariableLocation> &getOutputLocations() const in getOutputLocations() function261 return mExecutable->getOutputLocations(); in getOutputLocations()
203 const std::vector<VariableLocation> &getOutputLocations() const { return mOutputLocations; } in getOutputLocations() function
2457 mState.mExecutable->getOutputLocations(), name); in getFragDataLocation()2470 mState.mExecutable->getOutputLocations(), name) != -1) in getFragDataIndex()
1285 outputLocationIndex < programData.getOutputLocations().size(); ++outputLocationIndex) in getPixelShaderOutputKey()1288 programData.getOutputLocations().at(outputLocationIndex); in getPixelShaderOutputKey()
359 const auto &outputLocations = mState.getOutputLocations(); in link()
357 const auto &outputLocations = programExecutable.getOutputLocations(); in AssignOutputLocations()