Searched refs:getProgramExecutable (Results 1 – 21 of 21) sorted by relevance
93 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in begin()174 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in pause()193 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in resume()276 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in updateDescriptorSet()313 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in getBufferOffsets()
1268 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in renderPassUsesStorageResources()1367 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyMemoryBarrierImpl()1637 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyTexturesImpl()1804 uint32_t maxAttrib = mState.getProgramExecutable()->getMaxActiveAttribLocation(); in handleDirtyGraphicsVertexBuffers()1816 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyGraphicsVertexBuffers()1868 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyShaderResourcesImpl()1995 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyGraphicsTransformFeedbackBuffersEmulation()2037 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyGraphicsTransformFeedbackBuffersExtension()3659 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in invalidateProgramExecutableHelper()3703 const gl::ProgramExecutable *programExecutable = glState.getProgramExecutable(); in syncState()[all …]
847 const gl::ProgramExecutable *glExecutable = glState.getProgramExecutable(); in getGraphicsPipeline()887 const gl::ProgramExecutable &executable = *glState.getProgramExecutable(); in getGraphicsPipeline()907 const gl::ProgramExecutable *glExecutable = glState.getProgramExecutable(); in getComputePipeline()1547 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in updateShaderResourcesDescriptorSet()1719 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in updateTexturesDescriptorSet()
2006 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in updateRenderPassDesc()
84 const gl::ProgramExecutable *executable = contextMtl->getState().getProgramExecutable();
383 const gl::ProgramExecutable *executable = glContext->getState().getProgramExecutable();
1580 size_t xfbBufferCount = glState.getProgramExecutable()->getTransformFeedbackBufferCount();
1366 const gl::ProgramExecutable *executable = mState.getProgramExecutable();
229 const gl::ProgramExecutable *executable = getState().getProgramExecutable(); in setDrawArraysState()268 const gl::ProgramExecutable *executable = getState().getProgramExecutable(); in setDrawElementsState()361 const gl::ProgramExecutable *executable = getState().getProgramExecutable(); in updateAttributesForBaseInstance()
909 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in updateProgramTextureBindings()1034 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in updateProgramImageBindings()2076 const gl::ProgramExecutable *executable = state.getProgramExecutable(); in syncState()
150 context ? context->getState().getProgramExecutable() : nullptr; in begin()
9343 if (!isGLES1 && !glState.getProgramExecutable()) in updateActiveAttribsMask()9353 : glState.getProgramExecutable()->getActiveAttribLocationsMask(); in updateActiveAttribsMask()9393 context->getState().getProgramExecutable()->isAttribLocationActive(attributeIndex)); in updateVertexElementLimitsImpl()9570 const ProgramExecutable *programExecutable = context->getState().getProgramExecutable(); in updateValidDrawModes()9713 const ProgramExecutable *executable = context->getState().getProgramExecutable(); in updateActiveShaderStorageBufferIndices()9726 const ProgramExecutable *executable = context->getState().getProgramExecutable(); in updateActiveImageUnitIndices()9742 (context->isGLES1() || (context->getState().getProgramExecutable() && in updateCanDraw()9743 context->getState().getProgramExecutable()->hasVertexShader())); in updateCanDraw()
477 const ProgramExecutable *executable = context->getState().getProgramExecutable(); in ValidateFragmentShaderColorBufferTypeMatch()764 const ProgramExecutable *executable = context->getState().getProgramExecutable(); in ValidateTransformFeedbackPrimitiveMode()873 const ProgramExecutable *executable = state.getProgramExecutable(); in ValidateDrawInstancedANGLE()4033 const ProgramExecutable *executable = state.getProgramExecutable(); in ValidateDrawStates()4214 const ProgramExecutable *executable = state.getProgramExecutable(); in RecordDrawModeError()
365 const ProgramExecutable *getProgramExecutable() const { return mExecutable; } in getProgramExecutable() function
1477 const ProgramExecutable *executable = state.getProgramExecutable(); in ValidateDispatchCompute()1517 const ProgramExecutable *executable = state.getProgramExecutable(); in ValidateDispatchComputeIndirect()
2138 const ProgramExecutable *executable = glState.getProgramExecutable(); in formsRenderingFeedbackLoopWith()
2963 const ProgramExecutable *programExecutable = context->getState().getProgramExecutable(); in ValidateBeginTransformFeedback()
152 for (size_t attribIndex : state.getProgramExecutable()->getActiveAttribLocationsMask()) in getInputLayout()
242 context->getState().getProgramExecutable()->getActiveAttribLocationsMask(); in hasActiveDynamicAttrib()
1186 const gl::ProgramExecutable *executable = state.getProgramExecutable(); in syncState()
250 const gl::ProgramExecutable *executable = state.getProgramExecutable(); in prepareVertexData()