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Searched refs:getProgramExecutable (Results 1 – 21 of 21) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DTransformFeedbackVk.cpp93 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in begin()
174 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in pause()
193 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in resume()
276 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in updateDescriptorSet()
313 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in getBufferOffsets()
DContextVk.cpp1268 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in renderPassUsesStorageResources()
1367 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyMemoryBarrierImpl()
1637 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyTexturesImpl()
1804 uint32_t maxAttrib = mState.getProgramExecutable()->getMaxActiveAttribLocation(); in handleDirtyGraphicsVertexBuffers()
1816 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyGraphicsVertexBuffers()
1868 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyShaderResourcesImpl()
1995 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyGraphicsTransformFeedbackBuffersEmulation()
2037 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyGraphicsTransformFeedbackBuffersExtension()
3659 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in invalidateProgramExecutableHelper()
3703 const gl::ProgramExecutable *programExecutable = glState.getProgramExecutable(); in syncState()
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DProgramExecutableVk.cpp847 const gl::ProgramExecutable *glExecutable = glState.getProgramExecutable(); in getGraphicsPipeline()
887 const gl::ProgramExecutable &executable = *glState.getProgramExecutable(); in getGraphicsPipeline()
907 const gl::ProgramExecutable *glExecutable = glState.getProgramExecutable(); in getComputePipeline()
1547 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in updateShaderResourcesDescriptorSet()
1719 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in updateTexturesDescriptorSet()
DFramebufferVk.cpp2006 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in updateRenderPassDesc()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
DTransformFeedbackMtl.mm84 const gl::ProgramExecutable *executable = contextMtl->getState().getProgramExecutable();
DVertexArrayMtl.mm383 const gl::ProgramExecutable *executable = glContext->getState().getProgramExecutable();
DProgramMtl.mm1580 size_t xfbBufferCount = glState.getProgramExecutable()->getTransformFeedbackBufferCount();
DContextMtl.mm1366 const gl::ProgramExecutable *executable = mState.getProgramExecutable();
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DContextGL.cpp229 const gl::ProgramExecutable *executable = getState().getProgramExecutable(); in setDrawArraysState()
268 const gl::ProgramExecutable *executable = getState().getProgramExecutable(); in setDrawElementsState()
361 const gl::ProgramExecutable *executable = getState().getProgramExecutable(); in updateAttributesForBaseInstance()
DStateManagerGL.cpp909 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in updateProgramTextureBindings()
1034 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in updateProgramImageBindings()
2076 const gl::ProgramExecutable *executable = state.getProgramExecutable(); in syncState()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DTransformFeedback.cpp150 context ? context->getState().getProgramExecutable() : nullptr; in begin()
DContext.cpp9343 if (!isGLES1 && !glState.getProgramExecutable()) in updateActiveAttribsMask()
9353 : glState.getProgramExecutable()->getActiveAttribLocationsMask(); in updateActiveAttribsMask()
9393 context->getState().getProgramExecutable()->isAttribLocationActive(attributeIndex)); in updateVertexElementLimitsImpl()
9570 const ProgramExecutable *programExecutable = context->getState().getProgramExecutable(); in updateValidDrawModes()
9713 const ProgramExecutable *executable = context->getState().getProgramExecutable(); in updateActiveShaderStorageBufferIndices()
9726 const ProgramExecutable *executable = context->getState().getProgramExecutable(); in updateActiveImageUnitIndices()
9742 (context->isGLES1() || (context->getState().getProgramExecutable() && in updateCanDraw()
9743 context->getState().getProgramExecutable()->hasVertexShader())); in updateCanDraw()
DvalidationES.cpp477 const ProgramExecutable *executable = context->getState().getProgramExecutable(); in ValidateFragmentShaderColorBufferTypeMatch()
764 const ProgramExecutable *executable = context->getState().getProgramExecutable(); in ValidateTransformFeedbackPrimitiveMode()
873 const ProgramExecutable *executable = state.getProgramExecutable(); in ValidateDrawInstancedANGLE()
4033 const ProgramExecutable *executable = state.getProgramExecutable(); in ValidateDrawStates()
4214 const ProgramExecutable *executable = state.getProgramExecutable(); in RecordDrawModeError()
DState.h365 const ProgramExecutable *getProgramExecutable() const { return mExecutable; } in getProgramExecutable() function
DvalidationES31.cpp1477 const ProgramExecutable *executable = state.getProgramExecutable(); in ValidateDispatchCompute()
1517 const ProgramExecutable *executable = state.getProgramExecutable(); in ValidateDispatchComputeIndirect()
DFramebuffer.cpp2138 const ProgramExecutable *executable = glState.getProgramExecutable(); in formsRenderingFeedbackLoopWith()
DvalidationES3.cpp2963 const ProgramExecutable *programExecutable = context->getState().getProgramExecutable(); in ValidateBeginTransformFeedback()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DInputLayoutCache.cpp152 for (size_t attribIndex : state.getProgramExecutable()->getActiveAttribLocationsMask()) in getInputLayout()
DVertexArray11.cpp242 context->getState().getProgramExecutable()->getActiveAttribLocationsMask(); in hasActiveDynamicAttrib()
DStateManager11.cpp1186 const gl::ProgramExecutable *executable = state.getProgramExecutable(); in syncState()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DVertexDataManager.cpp250 const gl::ProgramExecutable *executable = state.getProgramExecutable(); in prepareVertexData()