Searched refs:getProgramResolveLink (Results 1 – 5 of 5) sorted by relevance
1286 ANGLE_CONTEXT_TRY(mState.setProgram(this, getProgramResolveLink(program))); in useProgram()2692 Program *programObject = getProgramResolveLink(program); in bindUniformLocation()2707 const Program *programObject = getProgramResolveLink(program); in getProgramResourceIndex()2718 const Program *programObject = getProgramResolveLink(program); in getProgramResourceName()2726 const Program *programObject = getProgramResolveLink(program); in getProgramResourceLocation()2739 const Program *programObject = getProgramResolveLink(program); in getProgramResourceiv()2749 const Program *programObject = getProgramResolveLink(program); in getProgramInterfaceiv()3181 gl::Program *programObject = getProgramResolveLink(program); in programParameteri()6108 Program *programObject = getProgramResolveLink(program); in bindAttribLocation()6717 Program *programObject = getProgramResolveLink(program); in getActiveAttrib()[all …]
538 ANGLE_INLINE Program *getProgramResolveLink(ShaderProgramID handle) const in getProgramResolveLink() function
4098 if (!context->getProgramResolveLink(program)) in ValidateDeleteProgram()4126 if (context->getProgramResolveLink(shader)) in ValidateDeleteShader()5806 Program *programObject = context->getProgramResolveLink(program); in ValidateUseProgram()
4438 Program *programObject = context->getProgramResolveLink(program); in ValidateSizedGetUniform()
4772 gl::Program *program = context->getProgramResolveLink(id); in overrideProgramBinary()5099 gl::Program *program = context->getProgramResolveLink(programID); in maybeCapturePreCallUpdates()5147 const gl::Program *program = context->getProgramResolveLink(programID); in maybeCapturePreCallUpdates()5501 const gl::Program *program = context->getProgramResolveLink(programId); in maybeCapturePostCallUpdates()5511 context->getProgramResolveLink(param.value.ShaderProgramIDVal); in maybeCapturePostCallUpdates()