/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
D | IndexBuffer.cpp | 27 unsigned int IndexBuffer::getSerial() const in getSerial() function in rx::IndexBuffer 63 unsigned int IndexBufferInterface::getSerial() const in getSerial() function in rx::IndexBufferInterface 65 return mIndexBuffer->getSerial(); in getSerial()
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D | IndexBuffer.h | 51 unsigned int getSerial() const; 74 unsigned int getSerial() const;
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D | VertexBuffer.cpp | 36 unsigned int VertexBuffer::getSerial() const in getSerial() function in rx::VertexBuffer 71 unsigned int VertexBufferInterface::getSerial() const in getSerial() function in rx::VertexBufferInterface 74 return mVertexBuffer->getSerial(); in getSerial()
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D | VertexBuffer.h | 63 unsigned int getSerial() const; 91 unsigned int getSerial() const;
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D | IndexDataManager.cpp | 178 translated->serial = buffer->getSerial(); in prepareIndexData() 225 translated->serial = staticBuffer->getSerial(); in prepareIndexData() 252 translated->serial = indexBuffer->getSerial(); in streamIndexData()
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D | RenderTargetD3D.cpp | 19 unsigned int RenderTargetD3D::getSerial() const in getSerial() function in rx::RenderTargetD3D
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D | RenderTargetD3D.h | 34 virtual unsigned int getSerial() const;
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D | VertexDataManager.cpp | 337 directAttrib->serial = bufferD3D->getSerial(); in StoreDirectAttrib() 405 translated->serial = vertexBuffer->getSerial(); in StoreStaticAttrib() 577 translated->serial = vertexBuffer->getSerial(); in storeDynamicAttrib() 621 translated->serial = buffer.getSerial(); in storeCurrentValue()
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D | BufferD3D.h | 42 unsigned int getSerial() const { return mSerial; } in getSerial() function
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D | ProgramD3D.h | 311 unsigned int getSerial() const;
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D | ProgramD3D.cpp | 3052 unsigned int ProgramD3D::getSerial() const in getSerial() function in rx::ProgramD3D
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
D | ResourceVk.cpp | 77 return FinishRunningCommands(contextVk, mUse.getSerial()); in finishRunningCommands() 109 return FinishRunningCommands(contextVk, mReadOnlyUse.getSerial()); in finishRunningCommands() 115 return FinishRunningCommands(contextVk, mReadWriteUse.getSerial()); in finishGPUWriteCommands()
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D | SyncVk.cpp | 85 ASSERT(!mUse.getSerial().valid()); in initialize() 126 ASSERT(mUse.getSerial().valid() && !usedInRecordedCommands()); in clientWait() 129 ANGLE_TRY(renderer->waitForSerialWithUserTimeout(context, mUse.getSerial(), timeout, &status)); in clientWait() 156 ASSERT(mUse.getSerial().valid() && !usedInRecordedCommands()); in getStatus() 286 renderer->waitForSerialWithUserTimeout(context, mUse.getSerial(), timeout, &status)); in clientWait()
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D | ResourceVk.h | 106 ANGLE_INLINE Serial getSerial() const in getSerial() function
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D | vk_utils.h | 285 Serial getSerial() const { return mSerial; }
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D | CommandProcessor.cpp | 899 if (garbageList.getSerial() < mLastCompletedQueueSerial) in retireFinishedCommands()
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D | vk_helpers.h | 2605 ImageOrBufferViewSubresourceSerial getSerial() const;
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | StateManager11.cpp | 2135 else if (inputLayout->getSerial() != mCurrentInputLayout) in setInputLayoutInternal() 2138 mCurrentInputLayout = inputLayout->getSerial(); in setInputLayoutInternal() 2430 ResourceSerial serial = shader ? shader->getSerial() : ResourceSerial(0); in setVertexShader() 2443 ResourceSerial serial = shader ? shader->getSerial() : ResourceSerial(0); in setGeometryShader() 2456 ResourceSerial serial = shader ? shader->getSerial() : ResourceSerial(0); in setPixelShader() 2469 ResourceSerial serial = shader ? shader->getSerial() : ResourceSerial(0); in setComputeShader() 2490 if (currentSerial != buffer->getSerial()) in setVertexConstantBuffer() 2493 currentSerial = buffer->getSerial(); in setVertexConstantBuffer() 2519 if (currentSerial != buffer->getSerial()) in setPixelConstantBuffer() 2522 currentSerial = buffer->getSerial(); in setPixelConstantBuffer() [all …]
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D | TransformFeedback11.h | 48 Serial getSerial() const;
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D | TransformFeedback11.cpp | 126 Serial TransformFeedback11::getSerial() const in getSerial() function in rx::TransformFeedback11
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D | ResourceManager11.h | 231 ResourceSerial getSerial() const in getSerial() function
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
D | Renderer9.cpp | 1284 unsigned int renderTargetSerial = colorRenderTarget->getSerial(); in applyRenderTarget() 1304 depthStencilSerial = depthStencilRenderTarget->getSerial(); in applyRenderTarget() 1417 if (mAppliedIBSerial != countingIB->getSerial()) in drawArraysImpl() 1422 mAppliedIBSerial = countingIB->getSerial(); in drawArraysImpl() 1638 if (mAppliedIBSerial != mLineLoopIB->getSerial()) in drawLineLoop() 1643 mAppliedIBSerial = mLineLoopIB->getSerial(); in drawLineLoop() 1791 unsigned int programSerial = programD3D->getSerial(); in applyShaders() 3158 unsigned int renderTargetSerial = renderTarget->getSerial(); in clearRenderTarget()
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
D | Program.h | 217 unsigned int getSerial() const;
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D | Context.cpp | 3128 if(programObject->getSerial() != mAppliedProgramSerial) in applyShaders() 3131 mAppliedProgramSerial = programObject->getSerial(); in applyShaders()
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D | Program.cpp | 2708 unsigned int Program::getSerial() const in getSerial() function in es2::Program
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