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Searched refs:getSerial (Results 1 – 25 of 27) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DIndexBuffer.cpp27 unsigned int IndexBuffer::getSerial() const in getSerial() function in rx::IndexBuffer
63 unsigned int IndexBufferInterface::getSerial() const in getSerial() function in rx::IndexBufferInterface
65 return mIndexBuffer->getSerial(); in getSerial()
DIndexBuffer.h51 unsigned int getSerial() const;
74 unsigned int getSerial() const;
DVertexBuffer.cpp36 unsigned int VertexBuffer::getSerial() const in getSerial() function in rx::VertexBuffer
71 unsigned int VertexBufferInterface::getSerial() const in getSerial() function in rx::VertexBufferInterface
74 return mVertexBuffer->getSerial(); in getSerial()
DVertexBuffer.h63 unsigned int getSerial() const;
91 unsigned int getSerial() const;
DIndexDataManager.cpp178 translated->serial = buffer->getSerial(); in prepareIndexData()
225 translated->serial = staticBuffer->getSerial(); in prepareIndexData()
252 translated->serial = indexBuffer->getSerial(); in streamIndexData()
DRenderTargetD3D.cpp19 unsigned int RenderTargetD3D::getSerial() const in getSerial() function in rx::RenderTargetD3D
DRenderTargetD3D.h34 virtual unsigned int getSerial() const;
DVertexDataManager.cpp337 directAttrib->serial = bufferD3D->getSerial(); in StoreDirectAttrib()
405 translated->serial = vertexBuffer->getSerial(); in StoreStaticAttrib()
577 translated->serial = vertexBuffer->getSerial(); in storeDynamicAttrib()
621 translated->serial = buffer.getSerial(); in storeCurrentValue()
DBufferD3D.h42 unsigned int getSerial() const { return mSerial; } in getSerial() function
DProgramD3D.h311 unsigned int getSerial() const;
DProgramD3D.cpp3052 unsigned int ProgramD3D::getSerial() const in getSerial() function in rx::ProgramD3D
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DResourceVk.cpp77 return FinishRunningCommands(contextVk, mUse.getSerial()); in finishRunningCommands()
109 return FinishRunningCommands(contextVk, mReadOnlyUse.getSerial()); in finishRunningCommands()
115 return FinishRunningCommands(contextVk, mReadWriteUse.getSerial()); in finishGPUWriteCommands()
DSyncVk.cpp85 ASSERT(!mUse.getSerial().valid()); in initialize()
126 ASSERT(mUse.getSerial().valid() && !usedInRecordedCommands()); in clientWait()
129 ANGLE_TRY(renderer->waitForSerialWithUserTimeout(context, mUse.getSerial(), timeout, &status)); in clientWait()
156 ASSERT(mUse.getSerial().valid() && !usedInRecordedCommands()); in getStatus()
286 renderer->waitForSerialWithUserTimeout(context, mUse.getSerial(), timeout, &status)); in clientWait()
DResourceVk.h106 ANGLE_INLINE Serial getSerial() const in getSerial() function
Dvk_utils.h285 Serial getSerial() const { return mSerial; }
DCommandProcessor.cpp899 if (garbageList.getSerial() < mLastCompletedQueueSerial) in retireFinishedCommands()
Dvk_helpers.h2605 ImageOrBufferViewSubresourceSerial getSerial() const;
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp2135 else if (inputLayout->getSerial() != mCurrentInputLayout) in setInputLayoutInternal()
2138 mCurrentInputLayout = inputLayout->getSerial(); in setInputLayoutInternal()
2430 ResourceSerial serial = shader ? shader->getSerial() : ResourceSerial(0); in setVertexShader()
2443 ResourceSerial serial = shader ? shader->getSerial() : ResourceSerial(0); in setGeometryShader()
2456 ResourceSerial serial = shader ? shader->getSerial() : ResourceSerial(0); in setPixelShader()
2469 ResourceSerial serial = shader ? shader->getSerial() : ResourceSerial(0); in setComputeShader()
2490 if (currentSerial != buffer->getSerial()) in setVertexConstantBuffer()
2493 currentSerial = buffer->getSerial(); in setVertexConstantBuffer()
2519 if (currentSerial != buffer->getSerial()) in setPixelConstantBuffer()
2522 currentSerial = buffer->getSerial(); in setPixelConstantBuffer()
[all …]
DTransformFeedback11.h48 Serial getSerial() const;
DTransformFeedback11.cpp126 Serial TransformFeedback11::getSerial() const in getSerial() function in rx::TransformFeedback11
DResourceManager11.h231 ResourceSerial getSerial() const in getSerial() function
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp1284 unsigned int renderTargetSerial = colorRenderTarget->getSerial(); in applyRenderTarget()
1304 depthStencilSerial = depthStencilRenderTarget->getSerial(); in applyRenderTarget()
1417 if (mAppliedIBSerial != countingIB->getSerial()) in drawArraysImpl()
1422 mAppliedIBSerial = countingIB->getSerial(); in drawArraysImpl()
1638 if (mAppliedIBSerial != mLineLoopIB->getSerial()) in drawLineLoop()
1643 mAppliedIBSerial = mLineLoopIB->getSerial(); in drawLineLoop()
1791 unsigned int programSerial = programD3D->getSerial(); in applyShaders()
3158 unsigned int renderTargetSerial = renderTarget->getSerial(); in clearRenderTarget()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DProgram.h217 unsigned int getSerial() const;
DContext.cpp3128 if(programObject->getSerial() != mAppliedProgramSerial) in applyShaders()
3131 mAppliedProgramSerial = programObject->getSerial(); in applyShaders()
DProgram.cpp2708 unsigned int Program::getSerial() const in getSerial() function in es2::Program

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