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Searched refs:getSubroutineUniformLocation (Results 1 – 24 of 24) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/common/
DglcMultipleContextsTests.cpp649 …programs[m_fragment_stage_index]->getSubroutineUniformLocation(subroutine_uniform_name, GL_FRAGMEN… in prepareProgram()
652 …programs[m_geometry_stage_index]->getSubroutineUniformLocation(subroutine_uniform_name, GL_GEOMETR… in prepareProgram()
655 programs[m_tesselation_control_stage_index]->getSubroutineUniformLocation(subroutine_uniform_name, in prepareProgram()
659 …programs[m_tesselation_evaluation_stage_index]->getSubroutineUniformLocation(subroutine_uniform_na… in prepareProgram()
663 …programs[m_vertex_stage_index]->getSubroutineUniformLocation(subroutine_uniform_name, GL_VERTEX_SH… in prepareProgram()
DglcViewportArrayTests.hpp153 …glw::GLint getSubroutineUniformLocation(const glw::GLchar* uniform_name, glw::GLenum shader_stage)…
DglcViewportArrayTests.cpp477 GLint Utils::program::getSubroutineUniformLocation(const glw::GLchar* uniform_name, glw::GLenum sha… in getSubroutineUniformLocation() function in glcts::ViewportArray::Utils::program
482 location = gl.getSubroutineUniformLocation(m_program_object_id, shader_stage, uniform_name); in getSubroutineUniformLocation()
3788 GLint location = program.getSubroutineUniformLocation("routine", GL_GEOMETRY_SHADER); in prepareUniforms()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl4cShaderSubroutineTests.cpp467 GLint Utils::program::getSubroutineUniformLocation(const glw::GLchar* uniform_name, glw::GLenum sha… in getSubroutineUniformLocation() function in gl4cts::ShaderSubroutine::Utils::program
472 location = gl.getSubroutineUniformLocation(m_program_object_id, shader_stage, uniform_name); in getSubroutineUniformLocation()
2215 …m_po_subroutine_uniform_index = gl.getSubroutineUniformLocation(m_po_id, GL_VERTEX_SHADER, "colorG… in executeTestIteration()
3246 GLint FunctionalTest3_4::getSubroutineUniformLocation(GLuint program_id, const glw::GLchar* uniform… in getSubroutineUniformLocation() function in gl4cts::ShaderSubroutine::FunctionalTest3_4
3254 location = gl.getSubroutineUniformLocation(program_id, GL_VERTEX_SHADER, uniform_name); in getSubroutineUniformLocation()
3369 const GLint location = getSubroutineUniformLocation(program_id, uniform_name, true); in inspectProgramResourceiv()
3638 …GLuint uniform_location = getSubroutineUniformLocation(program_id, uniform_names[uniform], use_pro… in inspectSubroutineBinding()
3690 …GLint first_routine_location = getSubroutineUniformLocation(program_id, uniform_names[0], use_prog… in testDraw()
3692 …GLint second_routine_location = getSubroutineUniformLocation(program_id, uniform_names[1], use_pro… in testDraw()
3983 program.getSubroutineUniformLocation(subroutine_uniform_names[type][uniform], GL_VERTEX_SHADER); in iterate()
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Dgl4cShaderSubroutineTests.hpp105 …glw::GLint getSubroutineUniformLocation(const glw::GLchar* uniform_name, glw::GLenum shader_stage)…
445 glw::GLint getSubroutineUniformLocation(glw::GLuint program_id, const glw::GLchar* uniform_name,
Dgl4cShadingLanguage420PackTests.hpp286 …glw::GLint getSubroutineUniformLocation(const glw::GLchar* uniform_name, glw::GLenum shader_stage)…
Dgl4cShadingLanguage420PackTests.cpp18198 GLint Utils::program::getSubroutineUniformLocation(const glw::GLchar* uniform_name, glw::GLenum sha… in getSubroutineUniformLocation() function in gl4cts::GLSL420Pack::Utils::program
18203 location = gl.getSubroutineUniformLocation(m_program_object_id, shader_stage, uniform_name); in getSubroutineUniformLocation()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DDispatchTableGL_autogen.cpp587 ASSIGN("glGetSubroutineUniformLocation", getSubroutineUniformLocation); in initProcsDesktopGL()
1598 ASSIGN("glGetSubroutineUniformLocation", getSubroutineUniformLocation); in initProcsDesktopGL()
3375 getSubroutineUniformLocation = &glGetSubroutineUniformLocationNULL; in initProcsDesktopGLNULL()
4385 getSubroutineUniformLocation = &glGetSubroutineUniformLocationNULL; in initProcsDesktopGLNULL()
DDispatchTableGL_autogen.h427 PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC getSubroutineUniformLocation = nullptr; variable
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DContext_gl_4_autogen.h30 GLint getSubroutineUniformLocation(ShaderProgramID programPacked, GLenum shadertype, \
DContext_gl.cpp2268 GLint Context::getSubroutineUniformLocation(ShaderProgramID program, in getSubroutineUniformLocation() function in gl::Context
/third_party/vk-gl-cts/framework/opengl/wrapper/
DglwFunctions.inl358 glGetSubroutineUniformLocationFunc getSubroutineUniformLocation; variable
DglwInitGL40.inl173 gl->getSubroutineUniformLocation = (glGetSubroutineUniformLocationFunc) loader->get("glGetSubrou…
DglwInitGL42.inl196 gl->getSubroutineUniformLocation = (glGetSubroutineUniformLocationFunc) loader->get("glGetSu…
DglwInitGL41.inl188 gl->getSubroutineUniformLocation = (glGetSubroutineUniformLocationFunc) loader->get("glGetSubrou…
DglwInitGL44.inl227 gl->getSubroutineUniformLocation = (glGetSubroutineUniformLocationFunc) loader->get("glGetSu…
DglwInitGL43.inl218 gl->getSubroutineUniformLocation = (glGetSubroutineUniformLocationFunc) loader->get("glGetSu…
DglwInitGL45.inl271 gl->getSubroutineUniformLocation = (glGetSubroutineUniformLocationFunc) loader->get("glGetSu…
DglwInitGL46.inl271 gl->getSubroutineUniformLocation = (glGetSubroutineUniformLocationFunc) loader->get("glGetSu…
DglwImpl.inl2828 return gl->getSubroutineUniformLocation(program, shadertype, name);
/third_party/vk-gl-cts/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl358 gl->getSubroutineUniformLocation = glGetSubroutineUniformLocation;
/third_party/vk-gl-cts/external/openglcts/modules/gles31/
Des31cArrayOfArraysTests.cpp9180 …routine_location = gl.getSubroutineUniformLocation(this->program_object_id, shader_type, "routine"… in execute_dispatch_test()
9368 …routine_location = gl.getSubroutineUniformLocation(this->program_object_id, shader_type, "routine"… in execute_draw_test()
/third_party/skia/third_party/externals/angle2/src/libGL/
Dentry_points_gl_4_autogen.cpp593 returnValue = context->getSubroutineUniformLocation(programPacked, shadertype, name); in GL_GetSubroutineUniformLocation()
/third_party/vk-gl-cts/framework/opengl/
DgluCallLogWrapper.inl2619 glw::GLint returnValue = m_gl.getSubroutineUniformLocation(program, shadertype, name);